Difference between revisions of "Feint"

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'''Feinting''' (not to be confused with ''fainting'') is a great way for sneaky characters to get the up on their opponent.  A quick fake-out in combat allows you to catch your opponent off-guard.
 
'''Feinting''' (not to be confused with ''fainting'') is a great way for sneaky characters to get the up on their opponent.  A quick fake-out in combat allows you to catch your opponent off-guard.
  
It takes 1 [[Action Points|AP]] to make a feint attempt.
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It takes as many [[Action Points|AP]] to make a feint attempt as it does to use the weapon normally.
  
 
Roll a [[Bluff]] check.  The opponent should oppose it with a [[Discern]] check.  If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]].
 
Roll a [[Bluff]] check.  The opponent should oppose it with a [[Discern]] check.  If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]].

Revision as of 17:48, 1 March 2009

Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.

It takes as many AP to make a feint attempt as it does to use the weapon normally.

Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.

Example

Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. Kharza makes a Bluff check and gets 17 on the roll. Ogre botches and only gets a 5. Kharza can add 12 to his next Attack Roll.