Difference between revisions of "Feint"
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{{ExamplePlay | {{ExamplePlay | ||
− | |when= | + | |when=Jon's character Akare wants to feint against a well-defended Nox, Dusty's character. |
− | |action1= | + | |action1=Akare makes a Bluff check and gets 17 on the roll. |
− | |action2= | + | |action2=Nox botches and only gets a 5. |
− | |result= | + | |result=Akare can add 12 to his next Attack Roll. |
}} | }} | ||
[[Category:Combat]] | [[Category:Combat]] |
Revision as of 16:53, 25 April 2010
Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.
It takes as many AP to make a feint attempt as it does to use the weapon normally.
Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.
Jon's character Akare wants to feint against a well-defended Nox, Dusty's character. |
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Akare can add 12 to his next Attack Roll. |