Feint

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Revision as of 00:35, 2 March 2010 by Doublecompile (talk | contribs) (+cat Combat)
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Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.

It takes as many AP to make a feint attempt as it does to use the weapon normally.

Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.

Example
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character.
  • Kharza makes a Bluff check and gets 17 on the roll.
  • Ogre botches and only gets a 5.
Kharza can add 12 to his next Attack Roll.