Lame
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Expoint Bonus: 4/8
One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. You permanently gain the hampered condition. For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail Dash checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you gain the prone condition and must be carried by an ally to move.
Incompatible with
Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.