Difference between revisions of "Angel on Your Shoulder"

From NsdWiki
Jump to: navigation, search
(Edits from User:Tinscarecrow's big book of revisions)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{mentalFault
 
{{mentalFault
 
|xp=2
 
|xp=2
|description=You always know the difference between right and wrong, and no matter how much you might wish otherwise, a distracting little voice in the back of your mind scolds you when you go for "wrong."  Anytime you act in a manner which could be considered "wrong," "bad," "evil," or frowned upon, you must make a [[Self-Control]] + [[Focus]] check of 15 or perform the task at −2 penalty. If, as a player, you lack a well-developed conscience, the GM can fill you in, but "wrong" typically has to do with breaking major laws: killing, stealing, fraud, telling lies, breaking and entering, and abuse of others, animals, or drugs.
+
|description=You always know the difference between right and wrong, and no matter how much you might wish otherwise, a distracting little voice in the back of your mind scolds you when you go for "wrong."  Anytime you act in a manner which could be considered "wrong," "bad," "evil," or frowned upon, you must make a [[Virtue]] check of 15 or perform the task at −2 penalty. If, as a player, you lack a well-developed conscience, the GM can fill you in, but "wrong" typically has to do with breaking major laws or social norms for your race or culture. The real intent of this fault is to place limits on a character's behavior. Different races may have some separate and opposite moral viewpoints.
  
|incompatible=[[Perspective]] and Beyond Good and Evil
+
|incompatible= [[Beyond Good and Evil]], [[Perspective]], and [[Pickpocket]]
 
}}
 
}}

Latest revision as of 16:56, 15 April 2012

Moron.gif

Mental Fault

Expoint Bonus: 2

You always know the difference between right and wrong, and no matter how much you might wish otherwise, a distracting little voice in the back of your mind scolds you when you go for "wrong." Anytime you act in a manner which could be considered "wrong," "bad," "evil," or frowned upon, you must make a Virtue check of 15 or perform the task at −2 penalty. If, as a player, you lack a well-developed conscience, the GM can fill you in, but "wrong" typically has to do with breaking major laws or social norms for your race or culture. The real intent of this fault is to place limits on a character's behavior. Different races may have some separate and opposite moral viewpoints.

Incompatible with

Beyond Good and Evil, Perspective, and Pickpocket