Difference between revisions of "Cacophony"

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(New page: {{spell |xp=2 |distance=Near |target=Creatures |time=One round per school rank |ability=PRS |save=INT + Focus |description=The mage conjures a host of simult...)
 
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|time=One round per school rank
 
|time=One round per school rank
 
|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
|save=[[Intellect|INT]] + [[Focus]]
+
|save=[[Mind Control Save]]
 
|description=The mage conjures a host of simultaneous sounds, that when mashed together form a cacophonous noise that affects the concentration of anyone in the area.  So as not to affect him/herself or any allies, countermeasures should first be taken.  Penalties are cumulative.
 
|description=The mage conjures a host of simultaneous sounds, that when mashed together form a cacophonous noise that affects the concentration of anyone in the area.  So as not to affect him/herself or any allies, countermeasures should first be taken.  Penalties are cumulative.
 
|level1=Targets find it difficult to focus offensively, -1 to all Attacks
 
|level1=Targets find it difficult to focus offensively, -1 to all Attacks

Revision as of 18:48, 5 September 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Creatures
Distance Near
Lasts One round per school rank
SaveMind Control Save

The mage conjures a host of simultaneous sounds, that when mashed together form a cacophonous noise that affects the concentration of anyone in the area. So as not to affect him/herself or any allies, countermeasures should first be taken. Penalties are cumulative.

Intensity Effects

  1. Targets find it difficult to focus offensively, -1 to all Attacks
  2. Targets seem to generally screw up, -1 to all rolls
  3. Targets can't hear other noises but their own voice over the Cacophony, automatically fail Listen checks
  4. Targets actually are in pain from the sounds and take 2 damage every round affected.
  5. Targets are helpless and collapse to the ground covering their ears