Difference between revisions of "Copycat"

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(+essence)
 
Line 3: Line 3:
 
|essence=mutative
 
|essence=mutative
 
|school=water
 
|school=water
|xp=1
+
|xp=3
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|time=One hour per school rank
+
|time=1 hour per rank
|description=The mage alters himself or a willing target to duplicate the physical appearance of another humanoid.  The mage does not gain any of the original's memories or knowledge, so the mage must act or bluff his or her way out of sticky situations. This spell does not grant the ability to cause any significant changes to physiology: the new appearance must be humanoid, not monstrous.
+
|description=The mage alters himself or a willing target to duplicate the physical appearance of another humanoid, right down to the the sound of their voice and the smell of their hair (''…creepy'').  The mage does not gain any of the original's memories or knowledge, so the mage must act or bluff his or her way out of sticky situations. This spell does not grant the ability to cause any significant changes to physiology: the target creature must be within 2 steps of [[Size]] of the intended form (e.g. it's impossible to disguise a ''firna'' as a ''juren'').
|level1= +2 [[Disguise]]
+
|level1= +4 [[Disguise]]
|level2= +4 Disguise
+
|level2= +8 Disguise
|level3= +6 Disguise
+
|level3= +12 Disguise
|level4= +8 Disguise
+
|level4= +16 Disguise
|level5= +10 Disguise
+
|level5= +20 Disguise
 
}}
 
}}

Latest revision as of 17:42, 2 July 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a water spell
Rarity 3
AP 4
Target Creature
Distance Contact
Lasts 1 hour per rank
SaveResilience

The mage alters himself or a willing target to duplicate the physical appearance of another humanoid, right down to the the sound of their voice and the smell of their hair (…creepy). The mage does not gain any of the original's memories or knowledge, so the mage must act or bluff his or her way out of sticky situations. This spell does not grant the ability to cause any significant changes to physiology: the target creature must be within 2 steps of Size of the intended form (e.g. it's impossible to disguise a firna as a juren).

Intensity Effects

  1. +4 Disguise
  2. +8 Disguise
  3. +12 Disguise
  4. +16 Disguise
  5. +20 Disguise