Difference between revisions of "Disarm"

From NsdWiki
Jump to: navigation, search
m
(Replacing example section with a template)
Line 29: Line 29:
 
If the attacker's result is greater than the defender's result, the defender's weapon is dropped to the ground.  If the attacker is using the Hand-To-Hand skill, he or she can opt to grab the weapon away instead of it falling.
 
If the attacker's result is greater than the defender's result, the defender's weapon is dropped to the ground.  If the attacker is using the Hand-To-Hand skill, he or she can opt to grab the weapon away instead of it falling.
  
==Example==
+
{{ExamplePlay
Dustin's character Kharza uses a whip to try to disarm Jon's character Beldo who carries a scythe. Dustin's result is 15, Jon's result is 21. Beldo keeps his scythe.  
+
|when=Dustin's character Kharza uses a whip to try to disarm Jon's character Beldo who carries a scythe.
 +
|action1=Dustin's result is 15
 +
|action2=Jon's result is 21
 +
|result=Beldo keeps his scythe.
 +
}}
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 00:03, 2 March 2010

You can try to smack or grab the weapon out of someone's hand. This obviously only works on manufactured weapons, and not those that are part of an opponent's body. For instance, working a sword out of someone's grasp can be done, but relieving an angry bear of its claws is unlikely.

Some weapons are better at disarming than others. A whip or chain is well-suited to this task. Some weapons, specifically those that are held with two hands, are better at resisting a disarm.

An attacking character will roll:

Disarm Attack
d10 + Cunning + Weapon Skill + Muscle + Weapon's disarm bonus

For example, a whip has a +3 disarm bonus. Some weapons actually incur a penalty when used to disarm.

The defending character will roll:

Defend against a Disarm
d10 + Cunning + Weapon Skill + Muscle + Weapon's disarm resistance bonus

For example, a scythe has a +2 resistance bonus because one holds it with two hands.

If the attacker's result is greater than the defender's result, the defender's weapon is dropped to the ground. If the attacker is using the Hand-To-Hand skill, he or she can opt to grab the weapon away instead of it falling.

Example
Dustin's character Kharza uses a whip to try to disarm Jon's character Beldo who carries a scythe.
  • Dustin's result is 15
  • Jon's result is 21
Beldo keeps his scythe.