Difference between revisions of "Dodge"

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Those who excel at Dodging are rather difficult to hit.  The dodge skill is central to defensive combat.  Every attack of which a character is aware can be thwarted with a successful Dodge or [[Defense Roll#Parry|Parry]] check.
 
Those who excel at Dodging are rather difficult to hit.  The dodge skill is central to defensive combat.  Every attack of which a character is aware can be thwarted with a successful Dodge or [[Defense Roll#Parry|Parry]] check.
  
==Difficulty==
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{{section|Difficulty|Typically, dodge attempts are opposed, and the DL will be that of the attack coming at the defending character.  The GM can institute a DL for a task that has no opposed roll, for instance, getting out of the way of a collapsing ceiling beam.}}
Typically, dodge attempts are opposed, and the DL will be that of the attack coming at the defending character.  The GM can institute a DL for a task that has no opposed roll, for instance, getting out of the way of a collapsing ceiling beam.
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{{section|Opposed Rolls|Dodge rolls are most often in direct opposition to [[Attack Roll|Attack Rolls]] to determine damage dealt.}}
 
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{{section|Retry|Dodge attempts cannot be retried without the expenditure of a [[fate point]].}}
==Opposed Rolls==
 
Dodge rolls are most often in direct opposition to [[Attack Roll|Attack Rolls]] to determine damage dealt.
 
 
 
==Retry==
 
Dodge attempts cannot be retried without the expenditure of a [[fate point]].
 
 
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:21, 21 March 2010

Those who excel at Dodging are rather difficult to hit. The dodge skill is central to defensive combat. Every attack of which a character is aware can be thwarted with a successful Dodge or Parry check.

Difficulty

Typically, dodge attempts are opposed, and the DL will be that of the attack coming at the defending character. The GM can institute a DL for a task that has no opposed roll, for instance, getting out of the way of a collapsing ceiling beam.

Opposed Rolls

Dodge rolls are most often in direct opposition to Attack Rolls to determine damage dealt.

Retry

Dodge attempts cannot be retried without the expenditure of a fate point.