Difference between revisions of "Elemental Strike"

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m (Sunbeam → Laser)
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|target=Creature/Object
 
|target=Creature/Object
 
|save=[[Guard Roll]]
 
|save=[[Guard Roll]]
|description=The mage invokes a devastating assault against a single target, which bursts from the ground beneath it. The attack is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an Attack Roll using the ''Magic'' Weapon Skill. If the target fails its Dodge Roll, the mage makes a [[Casting Roll]] and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. The damage caused by this spell is considered half piercing damage (if a creature is immune to damage by that element, it's still subject to the other half).
+
|description=The mage invokes a devastating assault against a single target, which bursts from the ground beneath it or the space above it. The attack is composed of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an [[Attack Roll]] using the ''magic'' [[weapon style]]. If the target fails its [[Dodge]] Roll, the mage makes a [[Casting Roll]] and the target makes its Guard Roll. This spell delivers both ''burning'' and ''piercing'' damage (i.e. targets who incur damage must be immune to both types to avoid injury).
  
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
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</tr>
 
</tr>
 
</table>
 
</table>
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|intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
 
|level1=+10 Spell Harm
 
|level1=+10 Spell Harm
 
|level2=+20 Spell Harm
 
|level2=+20 Spell Harm

Latest revision as of 20:35, 3 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This spell can be powered by any element
Rarity 3
AP 3
Target Creature/Object
Distance Far
Lasts N/A
SaveGuard Roll

The mage invokes a devastating assault against a single target, which bursts from the ground beneath it or the space above it. The attack is composed of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an Attack Roll using the magic weapon style. If the target fails its Dodge Roll, the mage makes a Casting Roll and the target makes its Guard Roll. This spell delivers both burning and piercing damage (i.e. targets who incur damage must be immune to both types to avoid injury).

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a fire spell Flame Jet This is a ice spell Ice Glaive This is a earth spell Stalagmite
This is a air spell Air Scythe This is a slime spell Acid Lance This is a metal spell Iron Maiden
This is a electricity spell Thunder Javelin This is a water spell Geyser This is a verdance spell Forest Spear
This is a ruin spell Blight Arrow This is a light spell Laser This is a dark spell Demon Horn

Intensity Effects

The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.

  1. +10 Spell Harm
  2. +20 Spell Harm
  3. +30 Spell Harm
  4. +40 Spell Harm
  5. +50 Spell Harm