Initiative

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Revision as of 23:49, 1 March 2010 by Doublecompile (talk | contribs) (New page: To determine the order in which players take turns, each player, NPC, and opponent will roll '''Initiative'''. This is done by performing a Reaction check (the GM makes the Reaction checks...)
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To determine the order in which players take turns, each player, NPC, and opponent will roll Initiative. This is done by performing a Reaction check (the GM makes the Reaction checks for the opponents and NPCs).

Reaction Check
d10 + Reaction (AGI+CUN)

The higher the resultant number, the more on top of things the character is considered to be. The GM should make note of the result of everyone's Reaction roll. Then, starting with the lowest number, the GM should call on each participant to announce what he or she intends to do for that round. This way, the participants higher up in the order can decide their actions based on the intended actions of combat participants lower in the order. In layman's terms you see what other folks are doing and you act just a fraction of time ahead of them.

Some GMs prefer that Reaction is rolled only at the beginning of the combat encounter. Others enjoy a new Reaction roll at the beginning of every round. Your results may vary.