Difference between revisions of "Lame"

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{{physicalFault
 
{{physicalFault
|xp=3/5
+
|xp=4/8
|description=One or both of your legs have suffered serious trauma.  If one leg is lame, this Fault is worth three points and you walk with a noticeable limp.  Your maximum movement Speed is reduced to half, and the difficulty of running tires you twice as quickly.  For five points, both your legs are nearly crippled, running is impossible for you, and you must walk with assistance, i.e. a cane, braces, magic, or a wheelchair (if such resources/technology are available).
+
|description=One or both of your legs have suffered serious trauma.  If one leg is lame, this Fault is worth four points and you walk with a noticeable limp.  You permanently gain the ''[[hampered]]'' condition.  For 8 points, both your legs are nearly inoperative, running is impossible for you (you automatically fail [[Dash]] checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available).  If you are deprived of your assistance, you gain the ''prone'' condition and must be carried by an ally to move.
 
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]].
 
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]].
 
}}
 
}}

Latest revision as of 02:39, 14 February 2021

Handicapped.svg

Physical Fault

Expoint Bonus: 4/8

One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. You permanently gain the hampered condition. For 8 points, both your legs are nearly inoperative, running is impossible for you (you automatically fail Dash checks involving the use of your legs), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you gain the prone condition and must be carried by an ally to move.

Incompatible with

Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.