Difference between revisions of "Lame"

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{{physicalFault
 
{{physicalFault
|xp=3/5
+
|xp=4/8
|description=One or both of your legs have suffered serious trauma.  If one leg is lame, this Fault is worth three points and you walk with a noticeable limp.  Your maximum movement Speed is reduced to half, and the difficulty of running tires you twice as quickly.  For five points, both your legs are nearly crippled, running is impossible for you, and you must walk with assistance, i.e. a cane, braces, magic, or a wheelchair (if such resources/technology are available).
+
|description=One or both of your legs have suffered serious trauma.  If one leg is lame, this Fault is worth three points and you walk with a noticeable limp.  Your maximum movement Speed is reduced to half, and you take a −2 to [[Run]] checks.  For five points, both your legs are nearly crippled, running is impossible for you (you automatically fail [[Run]] checks), and you must walk with assistance, i.e. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to Defense) and must be carried by an ally to move.
 +
 
 
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]].
 
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]].
 
}}
 
}}

Revision as of 15:31, 1 December 2010

Handicapped.svg

Physical Fault

Expoint Bonus: 4/8

One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth three points and you walk with a noticeable limp. Your maximum movement Speed is reduced to half, and you take a −2 to Run checks. For five points, both your legs are nearly crippled, running is impossible for you (you automatically fail Run checks), and you must walk with assistance, i.e. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to Defense) and must be carried by an ally to move.

Incompatible with

Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.