Difference between revisions of "Lame"

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{{physicalFault
 
{{physicalFault
 
|xp=4/8
 
|xp=4/8
|description=One or both of your legs have suffered serious trauma.  If one leg is lame, this Fault is worth four points and you walk with a noticeable limp.  Your maximum movement [[Speed]] is reduced to half, and you take a −2 to [[Run]] checks.  For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail [[Run]] checks), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available).  If you are deprived of your assistance, you are rendered prone (−4 to Defense) and must be carried by an ally to move.  
+
|description=One or both of your legs have suffered serious trauma.  If one leg is lame, this Fault is worth four points and you walk with a noticeable limp.  Your maximum movement [[Speed]] is reduced to half, and you take a −2 to [[Run]] checks.  For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail [[Run]] checks), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available).  If you are deprived of your assistance, you are rendered prone (−4 to [[Evade Roll]]s) and must be carried by an ally to move.  
  
 
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]].
 
|incompatible=[[Contortionist]], [[Feline Balance]], [[Momentum]], [[Shadow Warrior]], and [[Unremarkable]].
 
}}
 
}}

Revision as of 15:29, 4 June 2011

Handicapped.svg

Physical Fault

Expoint Bonus: 4/8

One or both of your legs have suffered serious trauma. If one leg is lame, this Fault is worth four points and you walk with a noticeable limp. Your maximum movement Speed is reduced to half, and you take a −2 to Run checks. For 8 points, both your legs are nearly crippled, running is impossible for you (you automatically fail Run checks), and you must walk with assistance, e.g. a cane, braces, magic, or a wheelchair (if such resources/technology are available). If you are deprived of your assistance, you are rendered prone (−4 to Evade Rolls) and must be carried by an ally to move.

Incompatible with

Contortionist, Feline Balance, Momentum, Shadow Warrior, and Unremarkable.