Difference between revisions of "Magic Points"

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Magic spells and abilities are fueled directly by '''Magic Points''' (or '''MP'''), which represent the raw pool of magic power available to a character.  He or she might refer to it as mana.  Mana is used to power special abilities, much the same way as gasoline is used to power cars.  Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities.  To find this score, no points need be spent; simply add the character's [[Intellect]] + [[Insight]].
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Magic spells and abilities are fueled directly by '''Magic Points''' (or '''MP'''), which represent the raw pool of magic power available to a character.  He or she might refer to it as Mana.   
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'''Mana''' is used to power special abilities, much the same way as gasoline is used to power cars.  Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities.  To find this score, no points need be spent; simply add the character's [[Intellect]] + [[Insight]].  Mana can also refer to the physical embodiment of Magic in various states matter.  Mana can be found as a raw material in either gaseous, crystalline or liquid forms.  Such sources of Mana are highly sought after by mages and merchants alike, since they allow users of magic to call upon extra reserves of Magic Points.
  
 
'''Lifemana'''. Spellcasters refer to the use of [[Health Points]] in exchange for Magic Points as ''lifemana''.  If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place.  By expending a [[Fate]] point, Five Health Points can be traded for one Magic Point.  For example: a character can exchange 20 Health Points for 4 Magic Points.
 
'''Lifemana'''. Spellcasters refer to the use of [[Health Points]] in exchange for Magic Points as ''lifemana''.  If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place.  By expending a [[Fate]] point, Five Health Points can be traded for one Magic Point.  For example: a character can exchange 20 Health Points for 4 Magic Points.

Revision as of 01:59, 3 March 2010

Magic spells and abilities are fueled directly by Magic Points (or MP), which represent the raw pool of magic power available to a character. He or she might refer to it as Mana.

Mana is used to power special abilities, much the same way as gasoline is used to power cars. Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities. To find this score, no points need be spent; simply add the character's Intellect + Insight. Mana can also refer to the physical embodiment of Magic in various states matter. Mana can be found as a raw material in either gaseous, crystalline or liquid forms. Such sources of Mana are highly sought after by mages and merchants alike, since they allow users of magic to call upon extra reserves of Magic Points.

Lifemana. Spellcasters refer to the use of Health Points in exchange for Magic Points as lifemana. If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place. By expending a Fate point, Five Health Points can be traded for one Magic Point. For example: a character can exchange 20 Health Points for 4 Magic Points.