Difference between revisions of "Seduce"

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In short: charm them. This is the one skill that has single-handedly been responsible for countless nightcaps. Courtesans, spies, and escorts are excellent users of the Seduce skill.  It can be used to improve the mood of another, get someone's attention, or tempt a person (see the [[Negotiate]] skill for details about mood improvement).  A creature that has been Seduced can generally be made to do anything reasonable the seducer wishes.
 
In short: charm them. This is the one skill that has single-handedly been responsible for countless nightcaps. Courtesans, spies, and escorts are excellent users of the Seduce skill.  It can be used to improve the mood of another, get someone's attention, or tempt a person (see the [[Negotiate]] skill for details about mood improvement).  A creature that has been Seduced can generally be made to do anything reasonable the seducer wishes.
  
Seduce can be used in a romantic or sensual manner. It can also be used to tempt another; appeal to their darker side.  The GM may rule that a particular person cannot be negotiated with, but is only susceptible to seduction, or vice versa.  
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Seduce can be used in a romantic or sensual manner. It can also be used to tempt another; appeal to their darker side.  The GM may rule that a particular person cannot be negotiated with, but is only susceptible to seduction, or vice versa.
  
{{section|Difficulty|A Seduce check has no set DL, but some situational modifiers may apply.}}
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You may Seduce any ''elemental'', ''human'', or ''legendary'' creature. Failed Seduce checks can be retried at a cumulative −2 penalty each time.
{| width="100%"
 
! Example !! DL
 
|-
 
| Minor resistance: The seducer isn't the target's type
 
|align="center"| +2
 
|-
 
| Medium resistance: The target doesn't prefer the seducer's race or gender (but is still open to it)
 
|align="center"| +4
 
|-
 
| Strong resistance: The target has sworn celibacy, or is prejudiced against the seducer
 
|align="center"| +8
 
|}
 
  
Trying to make someone notice you, for instance get the attention of an attractive conquest across the room, is a set difficulty. The more people that are in the area, the harder it is to catch someone's attention.
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{{section|Tempting|}}
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While you can use an [[Intimidate]] check to coerce someone into action, you can use a Seduce check to lure them into following your suggestions (or following you home). There's no point in tempting allies into obeying your commands — anyone whose [[Disposition]] is ''benign'' or better will help you anyway. Make a Seduce check opposed by their [[Virtue]] check. If your check is higher, the creature gives into temptation and follows your advice. This effect lasts as long as you're in their presence for up to an hour. Once you leave, they may come to regret what they've done, but their Disposition toward you isn't changed.
  
{|
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For this to be carried out successfully, you need to present desirable rewards for their compliance. If you're trying to get a politician to back your cause, bring a sack full of coins. To recruit nobles into your conquering army, offer them positions of power. You can even offer up your services as a reward, as most people need things done for them (or ''to'' them, you pervert). Be careful when you tempt others into submission. Bribery, adultery, and prostitution might be crimes depending on your location.
! Difficulty !! DL
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|-
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{{section|Befriending|}}
| A place with few people
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| 10
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{{section|Enthralling|}}
|-
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By turning up the charm and shooting an inviting smile across the room, you can capture the gaze of others and keep them fixated on you.
| A place with a moderate draw of patrons
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| 15
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Roll a Seduce check opposed by their Mind Control check. If your result is higher, you mesmerize them. Since they're enthralled by your performance, they take a −2 penalty to [[Perception]] checks made to realize someone is pickpocketing them. If your opponent rolls a [[Critical Failure]], they gain the ''wide-eyed'' [[condition]] for the first attack from anyone but you.
|-  
 
| A crowded place
 
| 20
 
|}
 
  
{{section|Opposed Rolls|Seduce rolls are always opposed by a [[Virtue]] check.}}
 
{{section|Retry|Failed Seduce checks can be retried at a cumulative −2 penalty each time.}}
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 18:33, 4 July 2019

Typically used with: Charm.

In short: charm them. This is the one skill that has single-handedly been responsible for countless nightcaps. Courtesans, spies, and escorts are excellent users of the Seduce skill. It can be used to improve the mood of another, get someone's attention, or tempt a person (see the Negotiate skill for details about mood improvement). A creature that has been Seduced can generally be made to do anything reasonable the seducer wishes.

Seduce can be used in a romantic or sensual manner. It can also be used to tempt another; appeal to their darker side. The GM may rule that a particular person cannot be negotiated with, but is only susceptible to seduction, or vice versa.

You may Seduce any elemental, human, or legendary creature. Failed Seduce checks can be retried at a cumulative −2 penalty each time.

Tempting

While you can use an Intimidate check to coerce someone into action, you can use a Seduce check to lure them into following your suggestions (or following you home). There's no point in tempting allies into obeying your commands — anyone whose Disposition is benign or better will help you anyway. Make a Seduce check opposed by their Virtue check. If your check is higher, the creature gives into temptation and follows your advice. This effect lasts as long as you're in their presence for up to an hour. Once you leave, they may come to regret what they've done, but their Disposition toward you isn't changed.

For this to be carried out successfully, you need to present desirable rewards for their compliance. If you're trying to get a politician to back your cause, bring a sack full of coins. To recruit nobles into your conquering army, offer them positions of power. You can even offer up your services as a reward, as most people need things done for them (or to them, you pervert). Be careful when you tempt others into submission. Bribery, adultery, and prostitution might be crimes depending on your location.

Befriending

Enthralling

By turning up the charm and shooting an inviting smile across the room, you can capture the gaze of others and keep them fixated on you.

Roll a Seduce check opposed by their Mind Control check. If your result is higher, you mesmerize them. Since they're enthralled by your performance, they take a −2 penalty to Perception checks made to realize someone is pickpocketing them. If your opponent rolls a Critical Failure, they gain the wide-eyed condition for the first attack from anyone but you.