Difference between revisions of "Seduce"

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Typically used with: '''Charm'''.
 
Typically used with: '''Charm'''.
  
In short: charm them. This is the one skill that has single-handedly been responsible for countless nightcaps. Courtesans, spies, and escorts are excellent users of the Seduce skill.  It can be used to improve the mood of another, get someone's attention, or tempt a person (see the [[Negotiate]] skill for details about mood improvement).  A creature that has been Seduced can generally be made to do anything reasonable the seducer wishes.
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In short: entice them. For you, it ''doesn't'' take more than a smile. Characters with ranks in Seduce could charm the pants off anybody. It helps you make bribes, forge friendships, and "meet hot singles in your area ''now''." Courtesans, spies, and crime bosses are natural born users of the Seduce skill.
  
Seduce can be used in a romantic or sensual manner. It can also be used to tempt another; appeal to their darker side.  The GM may rule that a particular person cannot be negotiated with, but is only susceptible to seduction, or vice versa.
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You may use Seduce against any ''elemental'', ''humanoid'', or ''legendary'' creature. Failed Seduce checks can be retried at a cumulative −2 penalty each time.
 
 
You may Seduce any ''elemental'', ''human'', or ''legendary'' creature. Failed Seduce checks can be retried at a cumulative −2 penalty each time.
 
  
 
{{section|Tempting|}}
 
{{section|Tempting|}}
While you can use an [[Intimidate]] check to coerce someone into action, you can use a Seduce check to lure them into following your suggestions (or following you home). There's no point in tempting allies into obeying your commands — anyone whose [[Disposition]] is ''benign'' or better will help you anyway. Make a Seduce check opposed by their [[Virtue]] check. If your check is higher, the creature gives into temptation and follows your advice. This effect lasts as long as you're in their presence for up to an hour. Once you leave, they may come to regret what they've done, but their Disposition toward you isn't changed.
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While you can use an [[Intimidate]] check to coerce someone into action, you can use a Seduce check to lure them into following your suggestions (or following you home) in return for a reward. There's no point in tempting allies into obeying your commands — anyone whose [[Disposition]] is ''benign'' or better will help you anyway. Make a Seduce check opposed by their [[Virtue]] check. If your check is higher, the creature gives into temptation and follows your advice despite their better judgement. This effect lasts as long as you're in their presence for up to an hour. Once you leave, they may come to regret what they've done at your behest, but their Disposition toward you isn't changed.
  
 
For this to be carried out successfully, you need to present desirable rewards for their compliance. If you're trying to get a politician to back your cause, bring a sack full of coins. To recruit nobles into your conquering army, offer them positions of power. You can even offer up your services as a reward, as most people need things done for them (or ''to'' them, you pervert). Be careful when you tempt others into submission. Bribery, adultery, and prostitution might be crimes depending on your location.
 
For this to be carried out successfully, you need to present desirable rewards for their compliance. If you're trying to get a politician to back your cause, bring a sack full of coins. To recruit nobles into your conquering army, offer them positions of power. You can even offer up your services as a reward, as most people need things done for them (or ''to'' them, you pervert). Be careful when you tempt others into submission. Bribery, adultery, and prostitution might be crimes depending on your location.
  
 
{{section|Befriending|}}
 
{{section|Befriending|}}
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Strangers are just friends you haven't met yet; it's easy to make friends when you're charming! You can even get a sworn enemy to change their mind about you. To improve another creature's [[Disposition]] toward you, make a Seduce check. They roll a [[Mind Control]] check. If your result is higher, you may improve their Disposition. For each 5 points of difference, you improve the creature's Disposition by one level. If your check is a [[Critical Failure]], you actually worsen their Disposition by one level. You can only attempt this once per day per creature. Each attempt generally takes a few minutes.
  
 
{{section|Enthralling|}}
 
{{section|Enthralling|}}
By turning up the charm and shooting an inviting smile across the room, you can capture the gaze of others and keep them fixated on you.
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By turning up the charm and shooting an inviting smile across the room, you can capture the gaze of another and keep them fixated on you. Roll a Seduce check opposed by their Virtue check. If your result is higher, they can't help but look your way. As long as they're allured by your personality, they take a −2 penalty to [[Perception]] checks made to realize someone is pickpocketing them. If your opponent rolls a [[Critical Failure]], they gain the ''wide-eyed'' [[condition]] for the first attack from anyone but you.
 
 
Roll a Seduce check opposed by their Mind Control check. If your result is higher, you mesmerize them. Since they're enthralled by your performance, they take a −2 penalty to [[Perception]] checks made to realize someone is pickpocketing them. If your opponent rolls a [[Critical Failure]], they gain the ''wide-eyed'' [[condition]] for the first attack from anyone but you.
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:39, 4 July 2019

Typically used with: Charm.

In short: entice them. For you, it doesn't take more than a smile. Characters with ranks in Seduce could charm the pants off anybody. It helps you make bribes, forge friendships, and "meet hot singles in your area now." Courtesans, spies, and crime bosses are natural born users of the Seduce skill.

You may use Seduce against any elemental, humanoid, or legendary creature. Failed Seduce checks can be retried at a cumulative −2 penalty each time.

Tempting

While you can use an Intimidate check to coerce someone into action, you can use a Seduce check to lure them into following your suggestions (or following you home) in return for a reward. There's no point in tempting allies into obeying your commands — anyone whose Disposition is benign or better will help you anyway. Make a Seduce check opposed by their Virtue check. If your check is higher, the creature gives into temptation and follows your advice despite their better judgement. This effect lasts as long as you're in their presence for up to an hour. Once you leave, they may come to regret what they've done at your behest, but their Disposition toward you isn't changed.

For this to be carried out successfully, you need to present desirable rewards for their compliance. If you're trying to get a politician to back your cause, bring a sack full of coins. To recruit nobles into your conquering army, offer them positions of power. You can even offer up your services as a reward, as most people need things done for them (or to them, you pervert). Be careful when you tempt others into submission. Bribery, adultery, and prostitution might be crimes depending on your location.

Befriending

Strangers are just friends you haven't met yet; it's easy to make friends when you're charming! You can even get a sworn enemy to change their mind about you. To improve another creature's Disposition toward you, make a Seduce check. They roll a Mind Control check. If your result is higher, you may improve their Disposition. For each 5 points of difference, you improve the creature's Disposition by one level. If your check is a Critical Failure, you actually worsen their Disposition by one level. You can only attempt this once per day per creature. Each attempt generally takes a few minutes.

Enthralling

By turning up the charm and shooting an inviting smile across the room, you can capture the gaze of another and keep them fixated on you. Roll a Seduce check opposed by their Virtue check. If your result is higher, they can't help but look your way. As long as they're allured by your personality, they take a −2 penalty to Perception checks made to realize someone is pickpocketing them. If your opponent rolls a Critical Failure, they gain the wide-eyed condition for the first attack from anyone but you.