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  • ...ndard magic words; for a technical reference, see {{mediawiki|Manual:Magic words}}. There are three general types of magic words:
    25 KB (3,265 words) - 18:29, 8 March 2009

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  • ...ndard magic words; for a technical reference, see {{mediawiki|Manual:Magic words}}. There are three general types of magic words:
    25 KB (3,265 words) - 18:29, 8 March 2009
  • ;Magic words The [[Help:Magic word|magic word]] <tt><nowiki>{{NAMESPACE}}</nowiki></tt> returns the value of the namespac
    11 KB (1,733 words) - 18:34, 1 March 2009
  • #REDIRECT [[Help:Magic words]]
    30 bytes (4 words) - 18:34, 1 March 2009
  • ...lly useful to Runesmiths, this spell allows the mage to perfectly inscribe words or runes deeply and clearly into metallic surfaces. Messages can be left |level1=One word or non-magical symbol can be inscribed.
    814 bytes (129 words) - 02:39, 22 August 2010
  • ...[[Runesmith|Runesmiths]], this spell allows the mage to perfectly inscribe words or runes deeply and clearly into iced-over surfaces. Messages can be left |level1=One word or non-magical symbol can be inscribed.
    849 bytes (133 words) - 16:49, 21 August 2010
  • ...[[Runesmith|Runesmiths]], this spell allows the mage to perfectly inscribe words or runes deeply and clearly into stone or earthen surfaces. Messages can |level1=One word or non-magical symbol can be inscribed.
    880 bytes (141 words) - 02:26, 22 August 2010
  • *[[Help:Magic words]] – fancy stuff you may find in some templates
    7 KB (1,114 words) - 18:34, 1 March 2009
  • The Floodwaltzer Armor was a relic of immense magical power dating back hundreds of years. It possessed a strong sentience, as ...truction, it is known to have possessed Dashkell Floodwaltzer, a merchant swordsman from the City of Brass, Pyridon Floodwaltzer, an Auslander refugee, and
    990 bytes (163 words) - 23:23, 29 June 2010
  • ...gs. Their eyes do not see, their ears do not hear. Rather, they ''feel'' words and movement, even smells and tastes, which resonate deep within their cor ...f knowledge, even if they have a hard time recalling it or getting it into words. Trowls are slow to make promises, but take them very seriously. The ter
    9 KB (1,470 words) - 22:50, 2 April 2015
  • |description=The sound mage magically enhances his or her voice, rendering all commands that are issued to ot |level1=The mage can issue one word commands (“sleep”, “leave”, “sneeze”, etc.)
    969 bytes (144 words) - 22:09, 19 January 2013
  • == Magic Items == * Skills: Rename the "Healing" skill, as it's now a reserved word for the process of gaining HP
    4 KB (628 words) - 03:22, 10 April 2022
  • ...eference when it comes to the size of a gaming group, but that there is no magic number. Many of us, when we first started running games, took as many play ...ssue must be dealt with, either in-game or out-of-game. If Skorna finds a magic axe and ends up becoming over-powered because of it, the GM can have a talk
    48 KB (8,616 words) - 19:59, 8 May 2012
  • | style = Greatsword ...e to a human town, in his dying breaths, a powerful sorcerer dispelled the magic about him. Dmitry soon saw the horrible atrocities of his mother's ways and
    7 KB (965 words) - 18:30, 12 January 2015
  • ...abduct lost children and devour them in their underground lairs. That they wordlessly speak insanities to your mind. All of these things are true. ...se for writing, so sorcery is largely self-taught. Doivarken sometimes use magic to dominate and enslave particularly useful creatures, for instance as body
    9 KB (1,479 words) - 12:54, 29 May 2019
  • ...captivating race with keen senses and sensitive hearts, taught the song of magic from the dragons, and were gifted with art and love from Alnarya. ...rroundings. Most importantly, vidari celebrate life through art, song, and magic.
    9 KB (1,464 words) - 15:15, 31 March 2019
  • ...ey enjoy a tribal existence and celebrate a rich heritage of herbalism and magic. Having a maghashi as a friend grants a you a wise, loyal hard-worker who e ...ographic; there exist nearly 1,000 characters that each represent a single word. Each character is pronounced in one to three syllables. The spoken languag
    8 KB (1,326 words) - 16:24, 28 May 2019
  • ...can be made to weapons to make them more accurate: expert craftsmanship, a magic spell, or a mounted scope, for example. Check the [[Book:Equipment|Equipmen |when=Jon's character Akare angrily swings his short sword at Dustin's character Nox.
    11 KB (1,744 words) - 19:32, 2 April 2015
  • ...can be made to weapons to make them more accurate: expert craftsmanship, a magic spell, or a mounted scope, for example. Check the [[Book:Equipment|Equipmen |when=Jon's character Akare angrily swings his short sword at James' character Nox.
    13 KB (2,064 words) - 04:02, 19 January 2020
  • ...ar of Loelir in return for her devotion. Yuri agreed and through powerful magic, Loelir perfected Yuri's body in several ways. The first, her lycanthropy ...oon Knights]]. When faced with a massive task concerning undead, she sent word for her comrade Dmitry, who quickly made his way to aid her. His presence
    8 KB (1,103 words) - 21:19, 21 January 2012
  • * '''Telepathy''' – The doivarken speak without words. They can communicate using any language they know, directly to another in ...m in the [[Deep Worlds]], the doivarken can steel themselves from mutative magic. They receive a +2 bonus on [[Resilience]] checks.
    2 KB (244 words) - 12:32, 26 March 2019

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