Difference between revisions of "Strip"

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(New page: {{spell |school=manipulation |xp=2 |target=Creature |distance=Level dependent |ability=Persuasion |save=Mutation Save |description=The mage forcibly and quickly disrobes a creature...)
 
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{{sexy}}
 
{{spell
 
{{spell
|school=manipulation
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|essence=mutative
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|school=electricity
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|school2=metal
 
|xp=2
 
|xp=2
 
|target=Creature
 
|target=Creature
|distance=Level dependent
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|distance=Near
|ability=[[Persuasion]]
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|save=[[Resilience]]
|save=[[Mutation Save]]
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|description=The mage uses powerful electromagnetism to forcibly and quickly snatch an object from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). The mage makes an [[Attack Roll]] using the ''Magic'' [[weapon skill]]. If the target fails its [[Dodge]] Roll, the mage makes a Casting Roll, and the target makes a Resilience save. If multiple layers of armor are worn, the spell must be cast for each of them. For instance, a character can wear brigandine over mail. If the mage casts the spell once, the brigandine is removed leaving the mail armor; casting a spell a second time will remove the mail armor as well. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll.
|description=The mage forcibly and quickly disrobes a creature. This can be used to deprive someone of their clothes, belt, backpack, armor, or shield. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Magic armor and similar objects can add their magic enchantment bonus to the creature's Mutation Save.
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|level1=The mage must be touching the creature
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If cast from the Metal school, this spell is known as {{spell badge|metal|inline=1|size=16}} ''Unbuckle''. A metal mage can undo ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of a worn item so long as the fasteners that hold these objects in place, or the objects themselves are metallic. Many pieces of clothing are held on with metal fasteners, as well (however, this is up to the poverty level, availability of metals to the culture, etc.) This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing).
|level2=The mage can be up to 15 ft. away per school rank
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|level1= +1 bonus to the Casting Roll
|level3=The mage can be up to 50 ft. away per school rank
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|level2= +2 bonus
|level4=The mage can be up to 150 ft. away per school rank
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|level3= +3 bonus
|level5=The mage can simply choose a specific creature regardless of its location.
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|level4= +4 bonus
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|level5= +5 bonus
 
}}
 
}}

Latest revision as of 15:58, 30 March 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a electricity spell
This is a metal spell
Rarity 2
AP 4
Target Creature
Distance Near
Lasts N/A
SaveResilience

The mage uses powerful electromagnetism to forcibly and quickly snatch an object from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). The mage makes an Attack Roll using the Magic weapon skill. If the target fails its Dodge Roll, the mage makes a Casting Roll, and the target makes a Resilience save. If multiple layers of armor are worn, the spell must be cast for each of them. For instance, a character can wear brigandine over mail. If the mage casts the spell once, the brigandine is removed leaving the mail armor; casting a spell a second time will remove the mail armor as well. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll.

If cast from the Metal school, this spell is known as This is a metal spell Unbuckle. A metal mage can undo ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of a worn item so long as the fasteners that hold these objects in place, or the objects themselves are metallic. Many pieces of clothing are held on with metal fasteners, as well (however, this is up to the poverty level, availability of metals to the culture, etc.) This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing).

Intensity Effects

  1. +1 bonus to the Casting Roll
  2. +2 bonus
  3. +3 bonus
  4. +4 bonus
  5. +5 bonus