Difference between revisions of "Target"

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When you choose to make an opposed roll, the creature whom the roll affects is called the ''target''. This is the case for all opposed rolls in this game, including [[Attack Rolls]], [[Casting Rolls]], and [[Focus Rolls]].
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When you choose to make an opposed roll, the creature whom the roll affects is called the ''target''. This is the case for all opposed rolls in this game, including [[Attack Roll]]s, [[Casting Roll]]s, and [[Focus Roll]]s.
  
 
Many skills listed in this chapter can alter a target's ''[[disposition]]'' towards another creature, force a target to lose or gain ''[[condition]]s'', inflict ''[[damage]]'' on a target, or move a target down the ''[[Knockout Track]]''. The target's ''[[nature]]'' or gained conditions may provide immunity to certain uses of skills. For instance, the [[Animal Control]] skill can only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are explained fully in ''Chapter 9: Life and Death''.
 
Many skills listed in this chapter can alter a target's ''[[disposition]]'' towards another creature, force a target to lose or gain ''[[condition]]s'', inflict ''[[damage]]'' on a target, or move a target down the ''[[Knockout Track]]''. The target's ''[[nature]]'' or gained conditions may provide immunity to certain uses of skills. For instance, the [[Animal Control]] skill can only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are explained fully in ''Chapter 9: Life and Death''.

Latest revision as of 13:44, 12 January 2021

When you choose to make an opposed roll, the creature whom the roll affects is called the target. This is the case for all opposed rolls in this game, including Attack Rolls, Casting Rolls, and Focus Rolls.

Many skills listed in this chapter can alter a target's disposition towards another creature, force a target to lose or gain conditions, inflict damage on a target, or move a target down the Knockout Track. The target's nature or gained conditions may provide immunity to certain uses of skills. For instance, the Animal Control skill can only affect bestial creatures, and any target with the unfeeling condition won't be threatened by your Intimidate check. All of these terms are explained fully in Chapter 9: Life and Death.