Difference between revisions of "Trip"

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Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
 
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
  
The attacking character will roll D10 + [[Agility]] + [[Muscle]] + Weapon skill ranks + the weapon's trip bonus.
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{{Roll
 +
|caption=Trip Attack
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|bonus1=[[Agility]]
 +
|bonus2=Weapon Skill
 +
|bonus3=[[Muscle]]
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|bonus4=Weapon's Trip Bonus
 +
}}
  
The defending character will roll D10 + [[Agility]] + [[Dodge]] + [[Hold]] + [[Muscle]].
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{{Roll
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|caption=Defend against a Trip
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|bonus1=[[Agility]]
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|bonus2=[[Dodge]]
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|bonus3=[[Hold]]
 +
|bonus4=[[Muscle]]
 +
}}
  
 
If the attacker's result is higher than the defender's result, the defender is tripped.  No damage is incurred by a trip.
 
If the attacker's result is higher than the defender's result, the defender is tripped.  No damage is incurred by a trip.

Revision as of 16:23, 20 November 2007

Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.

Trip Attack
d10 + Agility + Weapon Skill + Muscle + Weapon's Trip Bonus
Defend against a Trip
d10 + Agility + Dodge + Hold + Muscle

If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.

When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a -4 penalty to any Defense Rolls.