Barrier
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | Near |
Lasts | 2 rounds per school rank |
The mage conjures a massive wall of a solid element to block the tricks of others. The Health Points of the wall varies by Intensity. The wall can be dismissed at will. When the spell expires, the wall crumbles. The wall can be attacked and smashed through by opponents using spells or bludgeoning weapons (the wall uses the Casting Roll of the mage for its Guard Rolls). Slashing and piercing weapons take a −4 penalty to attack the wall. The wall is especially susceptible to the attacks of the opposite element, which deal double damage. Ice is opposed by fire, earth is opposed by air, metal is opposed by slime. The wall is 20 feet high, 40 feet wide, and 1 foot thick, and it can be made into any shape the mage wishes, but it is not mobile.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the ice school, it's called Ice Wall. To earth mages, it's Stonewall. Metal mages refer to it as Steel Stockade. In the verdance school, it's called Brier Patch.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Ice Wall | Stonewall | Steel Stockade | |||
Briar Patch |
Intensity Effects
- 20 HP
- 40 HP
- 60 HP
- 80 HP
- 100 HP