Book:Spirit Arts

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List of Spirit Arts

  • Augur
  • Befriend
  • Benumb
  • Blast
  • Burden
  • Clutch
  • Commune
  • Compel
  • Cure
  • Delude
  • Encourage
  • Enrage
  • Fly
  • Frighten
  • Ground
  • Hasten
  • Heal
  • Hedge
  • Hone
  • Illuminate
  • Impair
  • Inspire
  • Jinx
  • Levitate
  • Manifest
  • Overwhelm
  • Paralyze
  • Phantomize
  • Project
  • Ram
  • Realign
  • Rebuke
  • Revive
  • Roam
  • Shatter
  • Shroud
  • Sicken
  • Silence
  • Slay
  • Slow
  • Steel
  • Strangle
  • Strengthen
  • Teleport
  • Temper
  • Tether
  • Vanish
  • Weaken
  • Whisper
  • Wither

Spirit Art Descriptions

Augur

This spirit art is in the way of the aura This is a enlightening spirit art 

Rarity 1 Distance Self
AP 4 Lasts 1 minute per rank
Target Self Save

Victory comes swiftest to those who watch and wait. Spirit artists who perform the Augur spirit art temporarily gain the ability to read and analyze the auras of other combatants. An opponent's aura will disclose his intentions in battle.

Concentration Effects

The performer gains combative bonuses based on the level of Concentration.

  1. +2 to Attack Rolls and Evasion Rolls
  2. +4 to Attack Rolls and Evasion Rolls
  3. +6 to Attack Rolls and Evasion Rolls
  4. +8 to Attack Rolls and Evasion Rolls
  5. +10 to Attack Rolls and Evasion Rolls

Befriend

This spirit art is in the way of the voice This is a motivating spirit art 

Rarity 1 Distance Near
AP 4 Lasts 1 hour per rank
Target Creature Save Virtue

Bonds of the soul are resilient and powerful indeed. This spirit art forges a transient link of friendship between two spirits. Creatures targeted by Befriend are temporarily compelled to sympathize with a creature chosen by the spirit artist (including herself). An opponent in combat whose Disposition is improved to at least neutral will cease hostilities.

Concentration Effects

The level of Concentration determines the strength of the bond one can forge.

  1. Improves Disposition by one level
  2. Improves Disposition by two levels
  3. Improves Disposition by three levels
  4. Improves Disposition by four levels
  5. Improves Disposition by five levels

Benumb

This spirit art is in the way of the voice This is a hindering spirit art 

Rarity 1 Distance Near
AP 4 Lasts 1 minute per rank
Target Creature Save

The performer of Benumb can alter the flow of qi within a creature to separate its spirit from its mind for a time. In a way, it becomes detached from the Mortal World where primitive things like fear, compulsion, insanity, and corruption dwell. The target gains the unfeeling condition and behaves in a manner that is aloof, logical, and detached.

Concentration Effects

The Size of the creature the spirit artist can Benumb depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Blast

This spirit art is in the way of the hand This is a surging spirit art 

Rarity 1 Distance Far
AP 4 Lasts N/A
Target Creature/Object Save Guard

One can wield the very life force inside oneself as a ranged weapon, and combat foes with tangible concentrations of ballistic spirit energy. Make an Attack Roll using the spirit weapon style. If the target fails its Dodge roll, the spirit artist makes a Focus Roll and the target makes its Guard Roll.

Concentration Effects

The bonus this spirit art grants to the Focus Roll depends on the level of Concentration.

  1. +6 bonus to the Focus Roll
  2. +12 bonus to the Focus Roll
  3. +18 bonus to the Focus Roll
  4. +24 bonus to the Focus Roll
  5. +30 bonus to the Focus Roll

Burden

This spirit art is in the way of the step This is a anchoring spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 2 rounds per rank
Target Creature Save Resilience

As she gathers and condenses the spirit surrounding a creature (or herself), the spirit artist boosts the earth's pull on a target. The target assumes the average weight of a creature one or more Sizes larger and also gains the hampered condition.

Being immensely encumbered does have its benefits. In contests of strength, the creature receives a bonus to Might checks to resist a Slam or Trip attempt, and the DL to lift the target skyrockets. Carrying so much weight also has its drawbacks: additional Falling Damage, the collapse of supports (e.g. harnesses, scaffolding, bridges), and if the target is climbing or attempts to climb, it must succeed at a Might check to hoist its burden.

Concentration Effects

The amount of weight the spirit artist can use to burden a creature depends on the Concentration.

  1. One Size larger
  2. Two Sizes larger
  3. Three Sizes larger
  4. Four Sizes larger
  5. Five Sizes larger

Clutch

This spirit art is in the way of the hand This is a dampening spirit art 

Rarity 1 Distance Far
AP 4 Lasts 1 round per rank
Target Creature/Object Save Resilience

The spirit artist manipulates the field of qi surrounding a creature or an object to interact with it from a distance. First, make an Attack Roll using the spirit weapon style. If the target fails its Dodge roll, make a Focus Roll. If the target fails its save, an unbreakable hold on the target is established and remains in place for the duration. The performer of this art can move the target as though he was pulling, pushing, or lifting it himself. A creature under the effects of Clutch gains the immobilized condition.

Concentration Effects

The Size of the creature or object this spirit art can affect depends on the level of Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Commune

This spirit art is in the way of the aura This is a enlightening spirit art 

Rarity 1 Distance Self
AP 4 Lasts 1 minute per rank
Target Self Save

Those who draw close to the universe itself find themselves able to reach out to very distant places using their feelings. The spirit artist who performs Commune chooses a creature or place and meditates upon it. She must have some kind of connection to the subject — any responsibility for or emotional attachment to. At absolute minimum, it's a creature she has met or a place she has visited.

While she meditates (and gains the unconscious condition while doing so), her aura reaches out to observe the subject and its surroundings as if she herself were present. If the subject is a creature (or a place which contains one), the spirit artist can choose to communicate with it telepathically as long as the sum of the spirit artist's Focus Roll and the subject's Clairvoyance check is higher than 20.

Concentration Effects

The range at which this spirit art is effective depends on the level of Concentration.

  1. 1 mile
  2. 10 miles
  3. 100 miles
  4. 1,000 miles
  5. 10,000 miles

Compel

This spirit art is in the way of the voice This is a motivating spirit art 

Rarity 1 Distance Near
AP 4 Lasts 1 minute per rank
Target Creature Save Mind Control

Ideas can be the most dangerous weapon of all. The spirit artist etches a direction into another creature's spirit. The command resonates with them like some profound universal truth and drives them to action. It could be as simple as a single word but no more complex than a single sentence. Regardless, if it fails its save, the creature will carry out the instructions to the best of its ability until the duration elapses, and will attempt to safely overcome any obstacles which stand in the way. If the command can be completed in its entirety in a shorter time frame, the creature will be free to go about its day. The spirit artist cannot compel creatures to put themselves in harm's way, nor endanger their own allies.

Concentration Effects

Each level of Concentration allows the spirit artist to Compel a creature of increasingly larger Size.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Cure

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spirit art is in the way of the form This is a augmenting spirit art 
Rarity 1 Distance Contact
AP 4 Lasts N/A
Target Creature Save Mettle

The radiant power of life which spring forth from the soul of a healer can purge the body of unnatural intrusions. A spirit artist who performs this art can remove the blinded, deafened, or muted condition, regardless of whether the condition was imposed by natural causes, a magic spell, or a spirit art. Cure can also remove any biological threat such as poison, drugs, or illness.

This spirit art cannot remove the blinded, deafened, or muted condition imposed by a fault purchased by the affected creature.

Concentration Effects

The Size of the creature or object this spirit art can affect depends on the level of Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Delude

This spirit art is in the way of the aura This is a deceiving spirit art 

Rarity 1 Distance Self
AP 4 Lasts 10 minutes per rank
Target Self Save

When a creature lies, its physiology reveals the deception. The spirit artist who performs Delude stifles her own aura so she may quiet the signals her body produces to avoid discovery. The most convincing lies are told with a calm demeanor and a quiet countenance.

Concentration Effects

This spirit art grants a bonus to Bluff and Disguise depending on the Concentration.

  1. +2 to Bluff and Disguise
  2. +4 to Bluff and Disguise
  3. +6 to Bluff and Disguise
  4. +8 to Bluff and Disguise
  5. +10 to Bluff and Disguise

Encourage

This spirit art is in the way of the voice This is a motivating spirit art 

Rarity 1 Distance Near
AP 4 Lasts N/A
Target Creature Save Mind Control

True strength lies in the ability to still the mind amidst chaotic surroundings. The performer of this spirit art can fill a fearful target with bravery, a preoccupied target with focus, or a bewildered target with clarity. Encourage can remove the confused, distracted, or rattled condition, regardless of whether the condition was imposed by a skill check, a Casting Roll, or a Focus Roll.

This spirit art cannot remove the confused condition if imposed by a fault purchased by the affected creature.

Concentration Effects

Encourage must be performed at a level of Concentration which meets or exceeds the Intensity of the spell or Concentration of spirit art which originally imposed the condition. Concentration 1 can remove the condition if imposed by a skill check (e.g. Seduce, Taunt, Intimidate).

Enrage

This spirit art is in the way of the voice This is a motivating spirit art 

Rarity 1 Distance Near
AP 4 Lasts 1 hour per rank
Target Creature Save Virtue

The spirit artist incites a creature to enmity and violence by upsetting its spiritual calm. Creatures targeted by Enrage become temporarily repulsed by another creature of the spirit artist's choosing (including himself). If the target fails its save, the bonds of friendship strain under the weight of its rising ire. A creature whose Disposition is worsened to hostile will take up arms and fight.

Concentration Effects

The degree to which alliances can be suspended depends on the level of Concentration.

  1. Worsens Disposition by one level
  2. Worsens Disposition by two levels
  3. Worsens Disposition by three levels
  4. Worsens Disposition by four levels
  5. Worsens Disposition by five levels

Fly

This spirit art is in the way of the step This is a journeying spirit art 

Rarity 1 Distance Self
AP 4 Lasts 1 minute per rank
Target Self Save

The spirit artist can take to the skies and travel on thin air by soaring along the fabric of spirit power that blankets the universe. Those who perform this spirit art can hover in place and move in any direction at their normal movement Speed.

If the duration of this spirit art elapses while the performer is airborne, he drifts to the ground at a safe speed. If the effects are removed by the Realign or the Ground spirit art, he plummets to the earth and takes normal falling damage.

Concentration Effects

Each level of Concentration grants a higher bonus to Dash checks while airborne.

  1. +4 bonus to Dash
  2. +8 bonus to Dash
  3. +12 bonus to Dash
  4. +16 bonus to Dash
  5. +20 bonus to Dash

Frighten

This spirit art is in the way of the voice This is a hindering spirit art 

Rarity 1 Distance Near
AP 4 Lasts 2 rounds per rank
Target Creature Save Guts

Planting seeds of fear in the souls of one's enemies opens a short road to victory. Those who perform the Frighten spirit art leech the bravery from another creature. Targets who fail the save gain the rattled condition. Targets who roll a Critical Failure turn tail and run away as fast as they can.

Concentration Effects

Each level of Concentration allows the spirit artist to target a creature of increasingly larger Size.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Ground

This spirit art is in the way of the step This is a anchoring spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 1 round per rank
Target Creature Save Resilience

By heightened gravity, magnetism, or sheer force of will, the spirit artist compels airborne creatures to the ground and to remain there temporarily. Any targeted creature considered to be flying or levitating that fails its save immediately drops to the earth below, takes appropriate falling damage, and gains the prone condition. If the creature's means of flight was through a magic spell or a spirit art, the creature cannot resume flying for the duration.

Concentration Effects

The Size of the creature this spirit art can target depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Hasten

This spirit art is in the way of the hand This is a surging spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 2 rounds per rank
Target Creature Save Mettle

The spirit artist imbues a creature with the very forces of life themselves, granting it supernatural speed and cognition. As a result, the hastened creature can perceive events, make decisions, and complete actions faster than the rest of us.

Concentration Effects

Each level of Concentration grants the target a higher amount of Action Points.

  1. +1 Action Point
  2. +2 Action Points
  3. +3 Action Points
  4. +4 Action Points
  5. +5 Action Points

Heal

This spirit art is in the way of the hand This is a surging spirit art 

Rarity 1 Distance Contact
AP 4 Lasts N/A
Target Creature Save Mettle

One of the rarest gifts of the spirit is the ability to restore life. Some might call it laying on of hands, tui na, or advanced chiropractic care. The performance of this spirit art varies widely. In some cases, the creature is infused with the healing power of the divine. In other cases, the spirit artist optimizes the pressure points in the body through which qi travel to encourage strengthened healing power. A spirit artist can restore HP damage in herself or another creature by making a Focus Roll, the result of which is the amount of HP regained.

Concentration Effects

Each level of Concentration provides a bonus to the Focus Roll.

  1. +5 bonus to the Focus Roll
  2. +10 bonus to the Focus Roll
  3. +15 bonus to the Focus Roll
  4. +20 bonus to the Focus Roll
  5. +25 bonus to the Focus Roll

Hedge

This spirit art is in the way of the step This is a anchoring spirit art 

Rarity 1 Distance Far
AP 4 Lasts 1 minute per rank
Target Creature/Object Save

You may not proceed, for the way is blocked. The spirit artist erects a spherical barrier of dampening energy around any creature or object. The barrier continuously repels spiritual activity for the duration. This means that spirits and the bodies which contain them cannot cross this barrier.

The barrier also has a chance to block the effects of any attack or spirit art from traversing it, so the one who performs Hedge must make a Focus Roll to set the standard. The result becomes the number which other spirit artists must surpass with their own Focus Rolls to be able to penetrate the barrier with the effects of their own spirit arts, as well as the number which combatants must surpass with an Attack Roll. Any attempt beneath this number bounces off harmlessly.

Concentration Effects

The radius of the sphere one can hedge depends on the level of Concentration.

  1. 10 ft radius
  2. 20 ft radius
  3. 30 ft radius
  4. 40 ft radius
  5. 50 ft radius

Hone

This spirit art is in the way of the form This is a augmenting spirit art 

Rarity 1 Distance Contact
AP 4 Lasts 10 minutes per rank
Target Object Save

The spirit artist can temporarily imbue an object with qi to such levels that it becomes saturated with power. For its duration, Hone makes the object tougher, sharper, and able to stand up to the toughest stains. This blessed weapon could be the katana in the hands of a kensei, the mace in the hands of a holy knight, or the bar stool in the hands of a drunken master. Even the body can be used as a weapon, so one can target fists, horns, and tusks with this spirit art as well.

Concentration Effects

Wielding the object in combat in its enhanced state imparts a bonus to the Damage Roll depending on the Concentration.

  1. +2 bonus to the Damage Roll
  2. +4 bonus to the Damage Roll
  3. +6 bonus to the Damage Roll
  4. +8 bonus to the Damage Roll
  5. +10 bonus to the Damage Roll

Illuminate

This spirit art is in the way of the aura This is a enlightening spirit art 

Rarity 1 Distance Self
AP 4 Lasts 10 minutes per rank
Target Self Save

With all the wisdom of the universe at your back, it's easy to separate fact from fiction. A spirit artist who performs Illuminate can more easily interpret the auras of nearby creatures and the surrounding environment. For its duration, this spirit art imparts a higher chance to notice deception and illusions.

Concentration Effects

Each level of Concentration grants an additional bonus to Discern and Lucidity checks.

  1. +2 bonus to Discern and Lucidity
  2. +4 bonus to Discern and Lucidity
  3. +6 bonus to Discern and Lucidity
  4. +8 bonus to Discern and Lucidity
  5. +10 bonus to Discern and Lucidity

Impair

This spirit art is in the way of the form This is a eroding spirit art 

Rarity 1 Distance Near
AP 4 Lasts Permanent
Target Creature Save Mettle

This spirit art blocks the qi flowing to and from different parts of the body, causing total impairment. Choose either the blinded, deafened, or muted condition. If the targeted creature fails its save, it gains the chosen condition. The effects are permanent, but can be removed by the Cure or Realign spirit arts.

Concentration Effects

The Size of the creature or object this spirit art can affect depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Inspire

This spirit art is in the way of the voice This is a motivating spirit art 

Rarity 1 Distance Near
AP 4 Lasts 2 rounds per rank
Target Creature Save Mettle

Hope is a powerful motivator. The spirit artist can surround and fill a creature with positive life force that makes hits harder, thoughts faster, smiles keener, and souls brighter. This spirit art is ineffective on creatures with the mindless condition.

Concentration Effects

Inspire grants a bonus to all rolls. This bonus increases with each level of Concentration.

  1. +2 bonus to all rolls
  2. +4 bonus to all rolls
  3. +6 bonus to all rolls
  4. +8 bonus to all rolls
  5. +10 bonus to all rolls

Jinx

This spirit art is in the way of the voice This is a hindering spirit art 

Rarity 1 Distance Near
AP 4 Lasts 2 rounds per rank
Target Creature Save Mettle

Opponents fall the quickest when deprived of their morale. Jinx drops a creature into deep despair, putting a damper on their body, mind, personality, and soul. This spirit art is ineffective on creatures with the mindless condition.

Concentration Effects

This spirit art imposes a penalty to all rolls. The penalty increases with each level of Concentration.

  1. −2 penalty to all rolls
  2. −4 penalty to all rolls
  3. −6 penalty to all rolls
  4. −8 penalty to all rolls
  5. −10 penalty to all rolls

Levitate

This spirit art is in the way of the step This is a journeying spirit art 

Rarity 1 Distance Self
AP 4 Lasts 1 minute per rank
Target Self Save Resilience

The spirit artist wraps the fabric of spirit power around himself to combat the pull of gravity and seem almost weightless. He can balance on the wispy end of a tree branch, alight upon an opponent's sword, leap up to a rooftop, jump down from a balcony, or scale a cliff in short order.

The performer of Levitate gains the ability to stand upon any object regardless of its construction or weight. Since gravity holds less power over him, he becomes immune to falling damage, but still floats gently downward. A jump in any direction is considered a horizontal jump, meaning he can move one foot for each point of the result of his Gymnastics checks, and without needing a running start.

Concentration Effects

The gracefulness of the performer increases with each level of Concentration.

  1. +4 to Gymnastics
  2. +8 to Gymnastics
  3. +12 to Gymnastics
  4. +16 to Gymnastics
  5. +20 to Gymnastics

Manifest

This spirit art is in the way of the aura This is a enlightening spirit art 

Rarity 1 Distance Self
AP 4 Lasts 1 minute per rank
Target Self Save

Every being resonates an aura which is not visible to the naked eye. One whose senses are attuned to the harmony of the universe can perceive auras at a distance. Examples include a poisonous scorpion in the bed, an assailant on the other side of the door, a roaming ghost in the hallway, the band of assassins in the garden, or the militia assembled outside the gates. Any creature consisting of or possessing a spirit within the range of Manifest becomes visible to the spirit artist regardless of darkness, cover, or blindness.

Manifest can also reveal the location of invisible creatures if the Focus Roll meets or exceeds the result of the Casting Roll or Focus Roll that imposed the invisible condition originally.

Concentration Effects

The range at which auras are visible depends on the Concentration.

  1. 100 ft radius
  2. 200 ft radius
  3. 300 ft radius
  4. 400 ft radius
  5. 500 ft radius

Overwhelm

This spirit art is in the way of the voice This is a hindering spirit art 

Rarity 1 Distance Near
AP 4 Lasts 1 minute per rank
Target Creature Save Guts

The spirit artist summons her inner resolve and clobbers an opponent with it in a literal contest of wills. One clan teaches of the lion's roar, performed with volume and bravado. Another passes down the marching conqueror, performed with imposing demeanor and ironclad determination. Regardless of the method of performance, if the target fails its save, it immediately gains the unconscious condition and collapses under the pressure of the performer's spirit.

Concentration Effects

The Size of the creature or object this spirit art can affect depends on the level of Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Paralyze

This spirit art is in the way of the step This is a anchoring spirit art 

Rarity 1 Distance Near
AP 4 Lasts 2 rounds per rank
Target Creature Save Resilience

The spirit artist can sabotage flows of qi within a creature to such a degree that its body freezes in place as though all its joints became locked. A targeted creature who fails its save gains the paralyzed condition.

Any airborne creature propelled by natural means continues on its present trajectory, but takes falling damage once it crashes. Any airborne creature propelled by a magic spell or a spirit art freezes in place, aloft.

Concentration Effects

The Size of the creature one can Paralyze depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Phantomize

This spirit art is in the way of the step This is a journeying spirit art 

Rarity 1 Distance Self
AP 4 Lasts 2 rounds per rank
Target Self Save

With the utmost control over his mortal frame, the spirit artist can will himself just outside of this realm of being — to the land of Styx throughout which the spirits of the dead linger en route to the Spirit Realm. When this spirit art activates, its performer gains the incorporeal condition. His body, clothing, worn equipment, and carried items become translucent and insubstantial (but not invisible). In this state, he passes through solid objects and moves in any direction at will. Without physics to consider, speed is simply a matter of willpower. He could float through locked doors, rocket past ceilings, or dive into the floor below. Any items that leave the spirit artist's possession lose the incorporeal condition and become just another object that he can't pick up.

The bad news is that an incorporeal creature lacks mass, so its physical attacks pack no punch. The good news is that it can ignore any incoming force: the sword, spear, cannonball, or explosion that would have connected simply flies through it. Even though physical interaction is impossible, magic spells and spirit arts originating from or targeting an incorporeal creature function normally.

Concentration Effects

Each level of Concentration adds an additional boost to Dash checks.

  1. +6 bonus to Dash
  2. +12 bonus to Dash
  3. +18 bonus to Dash
  4. +24 bonus to Dash
  5. +30 bonus to Dash

Project

Project

Ram

This spirit art is in the way of the hand This is a surging spirit art 

Rarity 1 Distance Far
AP 4 Lasts 1 round per rank
Target Creature Save Resilience

In the fashion of the horned beast for which this spirit art is named, will and determination of the spirit can be channeled into a concrete force that flings combatants aside. Unlike a physical struggle, the performer's and target's Size scores aren't involved. A creature of any Size can Ram a creature of any Size with no bonuses or penalties to their rolls because of their difference in mass.

The spirit artist chooses a horizontal direction in which to move the target (including toward himself, over a precipice, or just out of the damn way), then makes an Attack Roll using the spirit weapon style. If the target fails its Dodge check, the spirit artist makes a Focus Roll and the target makes its save. The difference between the performer's result and the target's result is the distance in feet the target moves. If the target's save is a Critical Failure, he gains the prone condition as well.

The target moves fast — if it collides with a hard surface along its path, it stops moving and takes falling damage as if it had fallen that distance.

Concentration Effects

Each level of Concentration imbues the performer with additional strength.

  1. +4 to Focus Roll
  2. +8 to Focus Roll
  3. +12 to Focus Roll
  4. +16 to Focus Roll
  5. +20 to Focus Roll

Realign

This spirit art is in the way of the hand This is a dampening spirit art 

Rarity 1 Distance Contact
AP 4 Lasts N/A
Target Creature Save Mettle

Spirit arts that target a creature either improve or degrade the flow of qi within and around it. The spirit artist who performs Realign corrects the orientation of qi within a creature's body to dismiss the effects of other spirit arts, be they beneficial or malignant.

Concentration Effects

The Concentration at which Realign is performed must equal the Concentration of spirit art being removed.

Rebuke

This spirit art is in the way of the voice This is a hindering spirit art 

Rarity 1 Distance Near
AP 4 Lasts N/A
Target Creature Save Mind Control

Like a woodcutter felling a tree, a spirit artist can strike down a creature's resolve. By performing Rebuke, she releases a sharp burst of spirit power that muddles an opponent temporarily. Targets of this spirit art who fail the save gain the stunned condition and drop whatever they're holding in hand (e.g. weapons, treasure, hostages).

Concentration Effects

The Size of the creature one can Rebuke depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Revive

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spirit art is in the way of the hand This is a surging spirit art 
Rarity 1 Distance Contact
AP 4 Lasts N/A
Target Creature Save Mettle

The ranks of innumerable monastic orders are called to comfort the weary and to assist the weak with their burdens. The spirit artist who performs Revive infuses life back into a creature who is punch drunk, i.e. one suffering Knockout Track penalties.

Note that the Cure spirit art is the one that removes illness.

Concentration Effects

Each level of Concentration removes one stage of Knockout Track penalties.

  1. Moves a creature one stage up the Knockout Track.
  2. Moves a creature two stages up the Knockout Track.
  3. Moves a creature three stages up the Knockout Track.
  4. Moves a creature four stages up the Knockout Track.
  5. Moves a creature five stages up the Knockout Track.

Roam

This spirit art is in the way of the step This is a journeying spirit art 

Rarity 1 Distance Self
AP 4 Lasts 10 minutes per rank
Target Self Save

By loosing the silver cord, one can temporarily separate part of one's own spirit from the body which contains it and float around extracorporeally as a visible apparition. When a spirit artist performs Roam, her body gains the unconscious condition. Her detached spirit becomes free to move in any direction through any obstacle. The result of the Focus Roll determines her velocity in feet per second. When the duration elapses, her spirit snaps back to her body.

Detached spirits can observe their surroundings in complete silence, speak to any creatures they encounter, hide within solid objects, and even perform skill checks which do not require physical interaction. However, they are not able to cast magic spells nor perform spirit arts in this state. On the bright side, all magic spells and most spirit arts cannot target them either — the only exceptions are Hedge and Tether.

Concentration Effects

The distance a detached spirit can Roam from its body depends on the level of Concentration.

  1. 1 mile
  2. 5 miles
  3. 10 miles
  4. 25 miles
  5. 50 miles

Shatter

This spirit art is in the way of the form This is a eroding spirit art 

Rarity 1 Distance Contact
AP 4 Lasts 1 round per rank
Target Object Save Resilience

Every object has a breaking point. Although most objects are broken by pressure, vibration, or temperature, the spirit artist can break an object with negative energy that permeates and corrodes its structure. The performer has total control over the fragmentation; he can choose to split the object into one or more pieces, bore through it, or simply let it crumble into bits.

The spirit artist can Shatter objects of any material, but only those that are inanimate and unattended. Since one must touch the object to dismantle it, think twice about destroying important things like ceilings and load-bearing supports.

Concentration Effects

The Size of the object one can Shatter depends on the Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Size 7 and below

Shroud

This spirit art is in the way of the aura This is a deceiving spirit art 

Rarity 1 Distance Self
AP 4 Lasts 10 minutes per rank
Target Self Save Mettle

Just as burial dressings protect and preserve the dead, the spiritual fabric that separates this life from the next can envelop the living and tuck them away out of sight. The performer of this spirit art surrounds her own body and everything she carries with the obscuring fog of Styx itself. This casts a shadow over the life energy she exudes and draws her closer to the Spirit Realm.

While the effects are active, her presence and that of her equipment are undetectable by any means. There is no skill check, Casting Roll, or Focus Roll a creature can make to notice Shrouded spirit artists. Those who pass near one believe in their soul that no one is there — they'll actually go so far as to subconsciously avoid contact.

Concentration Effects

The degree to which the obscuring effects persist depends on the level of Concentration.

  1. The effects remain in place until the creature moves from its location or takes any action that would otherwise reveal its presence.
  2. The effects subside temporarily and the creature's presence is again noticeable while in motion, but they resume after one round spent motionless. The effects end if the creature takes offensive action.
  3. The effects subside temporarily and the creature's presence is again noticeable after offensive action, but they resume after disengaging and spending one round motionless.
  4. The effects remain in place even while the creature is in motion. Offensive action still causes the effects to subside temporarily.
  5. The creature gains the invisible condition while the obscuring effects temporarily subside.

Sicken

This spirit art is in the way of the form This is a eroding spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 2 rounds per rank
Target Creature Save Vitality

The spirit artist grabs at the threads of fate bound to a creature and yanks hard. The target's body is wracked with shooting pain and waves of nausea. Sicken keeps the target physically subdued for its duration, potentially knocking them out cold.

Concentration Effects

The creature picks up an illness. Each level of Concentration increases the severity.

  1. Severity 1: blocking 1 stage of the Knockout Track
  2. Severity 2: blocking 2 stages of the Knockout Track
  3. Severity 3: blocking 3 stages of the Knockout Track
  4. Severity 4 blocking 4 stages of the Knockout Track
  5. Severity 5: blocking 5 stages of the knockout Track

Silence

This spirit art is in the way of the aura This is a deceiving spirit art 

Rarity 1 Distance Self
AP 4 Lasts 10 minutes per rank
Target Self Save Resilience

Quiet yourself and the profound stillness of the universe will be known to you. By muffling his own spiritual presence, the performer of Silence becomes less noticeable to onlookers. The spirit artist can then try his hand at creeping around in the shadows, engaging in legerdemain, and locating the best hiding places.

Concentration Effects

Each level of Concentration grants an additional bonus to Stealth and Thievery checks.

  1. +2 to Stealth and Thievery
  2. +4 to Stealth and Thievery
  3. +6 to Stealth and Thievery
  4. +8 to Stealth and Thievery
  5. +10 to Stealth and Thievery

Slay

This spirit art is in the way of the hand This is a dampening spirit art 

Rarity 1 Distance Far
AP 4 Lasts N/A
Target Creature Save Mettle

The spirit artist tears open the fabric of qi that surrounds a target, producing a void that consumes life energy. This force is so powerful, it can yank a spirit clear out of its containing body and sever the link, instantly killing the creature.

The target need not have a body; one can Slay incorporeal creatures as well. However, the target must comprise a living spirit — soulless automatons and elementals, for example, are immune to this spirit art.

Make an Attack Roll using the spirit weapon style. If the target fails its Dodge roll, the spirit artist makes a Focus Roll and the target makes its save. If the target fails, its mortal coil slumps to the ground as its newly untethered spirit drifts away. If the target bears a particularly willful mind, it may stick around in the land of Styx to haunt its place of death or even the spirit artist who Slayed it.

Concentration Effects

The Size of creature one can Slay depends on the level of Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Slow

This spirit art is in the way of the hand This is a dampening spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 2 rounds per rank
Target Creature Save Mettle

The spirit artist reconfigures a creature's flow of qi to throttle the life force within, imposing slowed responses and snail-like speed. As a result, the hindered creature takes much longer than the rest of us to perceive events, make decisions, and complete actions.

Concentration Effects

Each level of Concentration deprives the target of additional Action Points.

  1. −1 Action Point
  2. −2 Action Points
  3. −3 Action Points
  4. −4 Action Points
  5. −5 Action Points

Steel

This spirit art is in the way of the form This is a augmenting spirit art 

Rarity 1 Distance Contact
AP 4 Lasts 1 minute per rank
Target Creature Save Resilience

Never underestimate the defensive power of a steeled resolve. The target of this spirit art is imbued with power that reinforces the structure of its body, thereby boosting its defense. Some refer to this spirit art as the iron shirt. Others call it the "armor of faith" or the "holy shield." Warriors and peacemakers alike must steel themselves and stand their ground.

Concentration Effects

Each level of Concentration grants the target a higher bonus to the Guard Roll.

  1. +4 to Guard Rolls
  2. +8 to Guard Rolls
  3. +12 to Guard Rolls
  4. +16 to Guard Rolls
  5. +20 to Guard Rolls

Strangle

This spirit art is in the way of the hand This is a dampening spirit art 

Rarity 1 Distance Far
AP 4 Lasts 1 round per rank
Target Creature Save Mettle

A chilling power lies in the hands of the spirit artist who performs Strangle. She directs her gaze at a creature and commands the surrounding qi to constrict its airway and halt its breathing. If the target fails its save, it gains the suffocating condition and begins to fight lethal Stamina Drain.

Concentration Effects

The Size of creature one can Strangle depends on the level of Concentration.

  1. Size −1 and below
  2. Size 1 and below
  3. Size 3 and below
  4. Size 5 and below
  5. Any Size creature

Strengthen

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spirit art is in the way of the form This is a augmenting spirit art 
Rarity 1 Distance Medium
AP 4 Lasts 10 minutes per rank
Target Creature Save Resilience

No foe can stand against a warrior in whom the very cosmos has placed its might. The performer of this spirit art opens the gateway to this untold power and temporarily bolsters the physical strength of herself or another creature.

Concentration Effects

Each level of Concentration grants the target a higher bonus to Might and Grip checks.

  1. +2 to Might and Grip
  2. +4 to Might and Grip
  3. +6 to Might and Grip
  4. +8 to Might and Grip
  5. +10 to Might and Grip

Teleport

This spirit art is in the way of the step This is a journeying spirit art 

Rarity 1 Distance Self
AP 4 Lasts N/A
Target Self Save Resilience

Your intense study of the flows of spirit energy has brought you a powerful technique. Rather, that technique brings you places. Riding the flows of qi, a spirit artist can instantly convey her very soul to a distant place, dragging her body and worn equipment along behind it. One can travel great distances instantaneously, reach higher or lower ground without climbing, as well as circumvent walls, floors, ceilings, or other obstacles.

The spirit artist can choose to appear in any location within the allowed range, whether this is a balcony she can see with the naked eye, a city on a map she's never visited, or alongside a far-off ally in need of reinforcements. The more familiar the spirit artist is with the destination, the more accurate her position when she teleports. For instance, teleporting to one of her get-aways is a snap: her hometown, base of operations, cherished vacation spot, or local bar. However, teleporting to a town she's never seen might place her a mile outside the gates if none of her close friends are there to guide her spirit.

Concentration Effects

The higher the Concentration, the further one can teleport.

  1. 1 mile
  2. 10 miles
  3. 100 miles
  4. 1,000 miles
  5. 10,000 miles

Temper

This spirit art is in the way of the form This is a augmenting spirit art 

Rarity 1 Distance Contact
AP 4 Lasts 10 minutes per rank
Target Creature Save Resilience

The spirit artist improves the physical durability of a targeted creature by reinforcing its body with qi. For the duration of this spirit art, the creature can handily stand up to exhaustion, contaminants, intoxicants, and other assaults on the endurance of the body.

Concentration Effects

Each level of Concentration grants the target a higher bonus to Stamina and Vitality checks.

  1. +2 to Stamina and Vitality
  2. +4 to Stamina and Vitality
  3. +6 to Stamina and Vitality
  4. +8 to Stamina and Vitality
  5. +10 to Stamina and Vitality

Tether

This spirit art is in the way of the step This is a anchoring spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 10 minutes per rank
Target Creature Save Resilience

A spirit can be bound to a point in space. Once tethered, any attempt to leave the area through physical, magical, or spiritual means is impossible. If the target fails its save, it becomes pinned in place on a short lead and gains the grabbed condition. Aside from the Realign spirit art, no power in the universe can snap the tether. If the tethered creature dies, its body is released from the imprisoning effects, but its spirit remains stuck fast for the remaining duration.

Concentration Effects

The Concentration at which Tether is performed blocks the creature from leaving using any journeying spirit art performed at the same level of Concentration or lower, or any transportive magic spell cast at the same level of Intensity or lower.

Vanish

This spirit art is in the way of the aura This is a deceiving spirit art 

Rarity 1 Distance Self
AP 4 Lasts 1 minute per rank
Target Self Save Resilience

Nothing to see here; move along. A deceptive spirit artist can hide the presence of her soul and completely disappear, as if other creatures become blind to her presence. One who performs Vanish gains the invisible condition. Any equipment the spirit artist is holding or wearing when she performs Vanish becomes invisible and stays invisible so long as it remains in contact with her. A Vanished creature still has mass, so it can be detected by other clues: the footprints it leaves, fluids it displaces, twigs it snaps, even by the steam of its breath.

The Manifest spirit art can reveal the presence of creatures made invisible by way of Vanish, so long as its Focus Roll is equal to or greater than the Focus Roll used to perform Vanish originally.

Concentration Effects

The degree to which a creature's invisibility persists depends on the level of Concentration.

  1. The effects remain in place until the creature's presence is detected or revealed in any way
  2. The effects remain in place as long as the creature refrains from Attack Rolls, Damage Rolls, Casting Rolls, and Focus Rolls against other creatures
  3. The effects remain in place unconditionally
  4. Any object the creature picks up becomes invisible
  5. Anyone in direct contact with the creature gains the invisible condition

Weaken

This spirit art is in the way of the form This is a eroding spirit art 

Rarity 1 Distance Medium
AP 4 Lasts 10 minutes per rank
Target Creature Save Resilience

The most sensible way to defeat a strong opponent is to take away its advantage. The spirit artist who performs Weaken reaches into the soul of a creature and places the flow of qi on lockdown, draining the creature's body of its natural strength. This sapping of brawn may not be considered fair and square by honor-bound combatants, but it's certainly effective in a pinch.

Concentration Effects

Each level of Concentration imposes a higher penalty to Might and Grip checks.

  1. −2 to Might and Grip
  2. −4 to Might and Grip
  3. −6 to Might and Grip
  4. −8 to Might and Grip
  5. −10 to Might and Grip

Whisper

This spirit art is in the way of the aura This is a enlightening spirit art 

Rarity 1 Distance Self
AP 4 Lasts 10 minutes per rank
Target Self Save

The invisible threads of fate which link all creatures can serve as a medium of communication. Whisper allows one to pluck and strum these strings. For the duration of this spirit art, its performer can better convey ideas, commands, and warnings to any living being.

Concentration Effects

Each level of Concentration grants a higher bonus to Animal Control and Translate checks.

  1. +2 to Animal Control and Translate
  2. +4 to Animal Control and Translate
  3. +6 to Animal Control and Translate
  4. +8 to Animal Control and Translate
  5. +10 to Animal Control and Translate