Earthquake
From NsdWiki
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Far |
Lasts | N/A |
Save | Gymnastics |
The mage calls on the tectonic stress of the earth beneath his feet and brings a rumble to the surface. This spell can only be cast on solid earth or stone footing. While the vibrations are not intense enough to collapse buildings or incite cave-ins, this spell is adept at knocking creatures on their backs. Any creature in the area incapable of staying balanced falls prone. If a creature receives a bonus to prevent from being tripped, that bonus is applicable when resisting this spell. Flying or hovering creatures are not affected by this spell (simply jumping in the air doesn't count, for the record). The size of the area affected is dependent on the Intensity.
Intensity Effects
- 5 ft radius
- 10 ft radius
- 15 ft radius
- 20 ft radius
- 25 ft radius