Elemental Portation
From NsdWiki
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This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
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AP | 4 |
Target | Self |
Distance | Self |
Lasts | N/A |
The mage calls upon an elemental to grant him instantaneous passage between two points (e.g. bed to privy, around battlefields, road trips). The mage vanishes in a way characteristic of the element involved. For instance, a water mage is liquefied and falls to the ground with a splash, evaporating, and reappearing at the destination with a spray of water. An electricity mage is struck by a bolt of lightning from the sky or ceiling and similarly strikes the ground at the destination.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
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Up in Smoke | ![]() |
Snowdrift | ![]() |
Rock and Roll |
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Airwalk | ![]() |
Snot Rocket | ![]() |
Steel Away |
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Ride the Lightning | ![]() |
Water Slide | ![]() |
Transplant |
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Wasting Away | ![]() |
Traveling Light | ![]() |
Fly by Night |
Intensity Effects
The distance the spell can cover is dependent on the Intensity.
- 50 feet
- 500 feet
- 1 mile
- 10 miles
- 100 miles