Escape
Typically used with: Agility.
Escaping is a skill that some revere as an art. Famous entertainers hailing from all over the world have presented routines of complicated escape. Knowledge of escaping comes from intense practice and occasionally a trick up the sleeve (i.e. lock picks, a file, or a blow torch). Characters with such items and are in the correct situation can get a +3 circumstantial bonus to the check. Characters can also use Escape to slip out of another character's Grab.
Difficulty
The difficulty depends on complexity of the given binding.
Example | DL |
---|---|
Rope binding | Check |
Net | 15 |
Crawling through a narrow space | 20 |
A set of simple manacles | 25 |
A masterful set of manacles | 30 |
Opposed Rolls
A player can use the Escape skill in response to another character's Grab check. Also, when a character escapes a rope binding, it is in direct opposition to a relevant skill check involving rope use (Lore – Knotwork, Occupation – Sailor, the captor's own Escape, etc.)
Retry
Escape checks can be made until the character succeeds. Your GM may or may not allow you to Take the Best on this check.