Invitation Only
From NsdWiki
This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please! |
Rarity | 4 |
---|---|
AP | 4 |
Target | Area |
Distance | Near |
Lasts | One hour per spell skill |
The Invitation Only spell was created for one purpose by a hedge wizard farmer. "Let's see that damn dog get in here now," he exclaimed when the spell was complete. This spell at varying powers can keep specific nuisances out of an area; it's always the room in which the spell is cast and the size of the room doesn't matter. The mage can also cast it on an outdoors enclosed area, like a high-fenced castle garden. The spell keeps individuals from teleporting into the room and keeps all sounds and smells inside.
Intensity Effects
- The spell allows in any creature that meets a specific condition (for instance, the creature must know a password, or this clubhouse is boys-only).
- The spell allows in any creature that meets two conditions (for instance, the creature must know a password and have in their possession a specific item, men cannot enter unless they bring single women with them).
- The spell allows in any creature that meets three conditions (for instance, the creature must know a password, have an item, and be Vidari; Lynn can't come to bingo unless she brings a six pack and a single lacrosse player)
- The mage can specify specific individuals who can activate the spell with no conditions
- The mage can decide if a creature can be transported at the instant it tries to enter the room. For instance, Akare tries to open the door to the Invitation Only room, and the Phineas, the caster, is alerted and declines the entrance.