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This rule is pretty sexy and doesn't need any attention. Consider it good to go.
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Rarity |
1 |
AP |
4 |
Target |
Area |
Distance |
Near |
Lasts |
One minute per spell rank |
The mage summons a small group of Lesser Elementals that can move around unnoticed and serve as the mage's eyes and ears. For the duration of the spell, the mage can concentrate and perceive exactly what the elementals perceive, as well as direct their movement. The elementals take the form of a bestial or legendary creature related to their element. For example: dark mages can summon bats; light mages can summon will-o'-the-wisps; electricity mages can summon wasps; water mages can summon fish; air mages can summon birds; earth mages can summon snakes; fire mages can summon lizards; ice mages can summon weasels; metal mages can summon rats; slime mages can summon frogs; verdance mages can summon fairies; ruin mages can summon scarabs. Despite their outward appearance, they retain their elemental Nature. The mage makes a Casting Roll and this serves in place of a Perception check on the remote end. The effective "transmission range" between the mage and the elementals increases with every level of Intensity.
Intensity Effects
- Perception at a range of 100 yards
- Perception at a range of 1/4 mile
- Perception at a range of 1/2 mile
- Perception at a range of 1 mile
- Perception at a range of 2 miles