Paralysis
From NsdWiki
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Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per rank |
Save | Resilience |
The mage shuts down the nervous system of a target, rendering them completely inert. Any flesh and blood creature targeted by this spell must make a Resilience check or gain the paralyzed condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were flying). The Size of the targeted creature depends on the Intensity.
Intensity Effects
- Size −2 and below (an alternative to timeout for your kid)
- Size 0 and below (most humanoids)
- Size 3 and below (…and the horse they rode in on)
- Size 6 and below (how you keep an elephant from charging)
- Any size creature (Stop-zilla)