Vehicle combat
While the primary purpose of a vehicle is transportation, vehicles can also be used as weapons. Using a vehicle as a weapon costs 6 AP. Consider the reckless car chase through the streets of the city as the drivers attempt to run each other off the road and the passengers exchange gunfire at each other. Or perhaps you have tailed your nemesis to his hideout and while waiting for him to emerge, one of his lackeys shows up and starts walking across the street. He is easy pickings for a crack driver like you, and the tires screech as you put the pedal to the medal and aim for him. He pulls a gun and begins firing, but he hasn't got a shot: your car has bullet-resistant glass and is fully insured against collision…
+ | INT | + | Machinery | + | Vehicle's Harm Score |
If you are trying to ram another vehicle with the intent to disable/destroy it, the driver of the other vehicle makes a Vehicle Evade Roll.
+ | INT | + | Machinery | + | Vehicle's Plating Score |
In the case of using a car to attempt to strike a pedestrian, the Vehicle Attack Roll is opposed by a Dodge Roll. If you were wondering, vehicles cannot normally be parried.
When a person in (or on) a car wants to attack a passenger in another car, or if a pedestrian wants to attack a driver or passenger in a car (usually by shooting them), the attacker needs to make a called shot.
When shooting from inside a moving vehicle, the swerving and erratic movements of the vehicle will interfere with the attack. Shooting from inside a moving vehicle takes a −4 penalty unless either the the car is steadied. To steady a car, the driver makes a Machinery check (DL 12, 1 AP).
If a pedestrian or passenger wants to attack an opposing vehicle itself with the intent of disabling/destroying it, an Attack Roll is made which is opposed by a Vehicle Evade Roll.
Crashing
When a vehicle is brought to 0 HP, it is considered destroyed. If the car is still moving (it isn't stopped or parked, etc.) it crashes. When a vehicle crashes, the passengers inside must make a Vitality check against a DL determined by the vehicle or suffer the difference as damage. After the crash, the car comes to a complete stop and any survivors can safely disembark.
Vehicle Chases
Vehicles are also often used to flee from situations of danger or to chase down an intended target. If a vehicle is being pursued, opposing Machinery checks are made by the drivers. These checks happen once a round and are free (0 AP). If the car attempting to flee successfully consecutively wins three of these checks, they have evaded and lost their pursuers. A critical success by the quarry or a critical failure by the pursuers counts as two successes for the quarry. During the time the chase is on, attacks can be made as necessary.
In the case of attempting to tail another vehicle whose passengers are unaware of your attentions, make a Machinery check which will be opposed by a Perception check. This is modified by the tailing vehicle's profile score.