Difference between revisions of "Portation Ward"
From NsdWiki
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|xp=2 | |xp=2 | ||
|distance=Medium | |distance=Medium |
Revision as of 21:42, 19 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
This spell needs to have an element given to it. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 10 minutes per spell rank |
This spell establishes a dead zone for portation magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
Intensity Effects
- 10 ft. radius
- 20 ft. radius
- 30 ft. radius
- 40 ft. radius
- 50 ft. radius