Difference between revisions of "Phasing"
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Revision as of 22:00, 19 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | One minute per spell rank |
Metal or earth obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis or a steel or stone door the mage is essentially a phantom, unaffected by such trifles. At higher intensities, the mage can survive a barrage of tin cans or a stoning. A mage can dive into a solid object made out of the element in question and feels as if swimming. While submerged in an object, he can also see his surroundings. The mage is still subject to suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. To earth mages, it's Stoneswim. Metal mages refer to it as Pass Through Metal.
Intensity Effects
- The mage moves at ¼ speed, but attacks still hurt
- The mage moves at ½ speed, can ignore small weapons, such as knives or, small rocks
- The mage moves at full speed, can ignore medium weapons, such as one-handed swords
- The mage is unaffected by the element, including the weapons of opponents (non-magical only), but will still suffer burns and untimely death if the target were to walk into a pool of melted ore or magma.
- The mage is unaffected by the element, including the weapons of opponents (non-magical only). Temperature of the element, sharpness, depth, density, and all other measurements as well have no bearing.