Difference between revisions of "Age"
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m (Deprecated saves) |
m (+essence) |
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+ | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=ruin | |school=ruin | ||
− | |xp= | + | |xp=4 |
− | |target=Creature | + | |target=Creature |
− | |distance= | + | |distance=Contact |
− | | | + | |time=1 hour per spell rank |
|save=[[Resilience]] | |save=[[Resilience]] | ||
− | |description=The mage reaches into the sands of time and squeezes the glass. | + | |counter=[[Youth]] |
− | |level1= | + | |description=The mage reaches into the sands of time and squeezes the glass. With a cruel touch of ruinous sorcery, one target suffers the effects of aging very quickly, without gaining the inherent experiences of actually spending that time. The mage makes a hand-to-hand Attack Roll. If the target fails its [[Dodge]] Roll, the mage makes his [[Casting Roll]], and the target makes its Resilience save. |
− | |level2= | + | |
− | |level3= | + | The effects of aging depends on the Intensity. This spell cannot cause a creature to die from old age, but it ''could'' be used to age someone to the point of uselessness. When the spell ends, the creature reverts to its proper age. |
− | |level4= | + | |level1=−1 to [[Muscle|MUS]], [[Agility|AGI]], and [[Endurance|END]]. |
− | |level5= | + | |level2=−2 to MUS, AGI, and END. −1 AP |
+ | |level3=−3 to MUS, AGI, and END. −1 AP | ||
+ | |level4=−4 to MUS, AGI, and END. −2 AP | ||
+ | |level5=−5 to MUS, AGI, and END. −3 AP | ||
}} | }} |
Latest revision as of 22:07, 19 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 hour per spell rank |
Save | Resilience |
Counter | Youth |
The mage reaches into the sands of time and squeezes the glass. With a cruel touch of ruinous sorcery, one target suffers the effects of aging very quickly, without gaining the inherent experiences of actually spending that time. The mage makes a hand-to-hand Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save.
The effects of aging depends on the Intensity. This spell cannot cause a creature to die from old age, but it could be used to age someone to the point of uselessness. When the spell ends, the creature reverts to its proper age.