Difference between revisions of "Congeal/Liquefy"

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{{overhaul}}
 
{{spell
 
{{spell
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|essence=mutative
 
|school=slime
 
|school=slime
 
|xp=1
 
|xp=1
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|time=N/A
 
|time=N/A
 
|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
|save=[[Mutation Save]]
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|save=[[Resilience]]
|description=The mage causes hard objects to slowly melt, or liquids and slimes to harden.  The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1).  The type of object affected is dependent on the spell level.   
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|description=The mage causes hard objects to slowly melt, or liquids and slimes to harden.  The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1).  The type of object affected is dependent on the Intensity.   
 
|level1=Simple rocks or mud
 
|level1=Simple rocks or mud
 
|level2=Hard stone: marble, granite; or quicksand
 
|level2=Hard stone: marble, granite; or quicksand

Latest revision as of 22:10, 19 January 2013

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a mutative essence
This is a slime spell
Rarity 1
AP 4
Target Object
Distance Near
Lasts N/A
SaveResilience

The mage causes hard objects to slowly melt, or liquids and slimes to harden. The change takes place in 6 rounds, however, for each rank in the school beyond 1, it takes one less round (minimum 1). The type of object affected is dependent on the Intensity.

Intensity Effects

  1. Simple rocks or mud
  2. Hard stone: marble, granite; or quicksand
  3. Simple metals, molten or solid: iron, steel, brass
  4. Precious metals: gold, silver, titanium, adamantine (adamantine can be congealed, but not melted)
  5. Melt precious stones like diamonds and rubies, or congeal magma or slime creatures