Difference between revisions of "Steelshape"
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− | {{ | + | {{sexy}} |
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=metal | |school=metal | ||
|xp=1 | |xp=1 | ||
|target=Object (metal) | |target=Object (metal) | ||
− | |time=2 rounds per | + | |time=2 rounds per rank |
|distance=Contact | |distance=Contact | ||
− | |description=This spell bestows immediate power to shape and sharpen metal weapons and objects to the caster. A steel door could be shaped and fashioned into a shield; a brass candlestick could be made into a dagger; a suit of armor could turn into a cannonball. The spell has limitations however: brass cannot be turned into steel, nor iron into gold. That power lies in the Alchemist’s Dream. | + | |description=This spell bestows immediate power to shape and sharpen metal weapons and objects to the caster. A steel door could be shaped and fashioned into a shield; a brass candlestick could be made into a dagger; a suit of armor could turn into a cannonball. The spell has limitations however: brass cannot be turned into steel, nor iron into gold. That power lies in the Alchemist’s Dream. Size and complexity of the object is dependent on spell intensity. |
− | |level1= | + | |level1=Small size, crude or blunt item, such as a club |
− | |level2= | + | |level2=Small size, simple or edged item, such as a dagger |
− | |level3= | + | |level3=Medium size item, such as a shield, longsword, or a bucket |
− | |level4= | + | |level4=Large size item, such as a door, greatsword, or suit of armor |
− | |level5= | + | |level5=A very complex or detailed item, such as a clock, statue |
}} | }} |
Latest revision as of 17:28, 20 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object (metal) |
Distance | Contact |
Lasts | 2 rounds per rank |
This spell bestows immediate power to shape and sharpen metal weapons and objects to the caster. A steel door could be shaped and fashioned into a shield; a brass candlestick could be made into a dagger; a suit of armor could turn into a cannonball. The spell has limitations however: brass cannot be turned into steel, nor iron into gold. That power lies in the Alchemist’s Dream. Size and complexity of the object is dependent on spell intensity.
Intensity Effects
- Small size, crude or blunt item, such as a club
- Small size, simple or edged item, such as a dagger
- Medium size item, such as a shield, longsword, or a bucket
- Large size item, such as a door, greatsword, or suit of armor
- A very complex or detailed item, such as a clock, statue