Difference between revisions of "Lightning Bolt"

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{{sexy}}
 
{{spell
 
{{spell
|xp= 2
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|essence=dynamic
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|school=electricity
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|xp=3
 
|distance=Far
 
|distance=Far
|target=Creature or Object
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|target=Creature
|time=N/A
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|save=[[Guard Roll]]
|ability=[[Agility|AGI]]
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|description=The mage chooses a creature in the distance where a bolt of lightning strikes. On a critical success for the Attack Roll, this bolt arcs to a nearby creature (and futher arc for subsequent critical successes)Anyone within this field of lightning must make a Guard roll to avoid damage. If a creature is struck by the bolt, it takes a small amount of damage and is slowed by the paralytic properties of the electricity. The creature is considered Stunned and acts last in the initiative order.
|save=[[Spell Defense]]
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|level1=+2 Spell Attack (Electricity)
|description=The mage channels a summoned lightning bolt straight out of his or her hands towards a target.  Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half.  The lightning bolt can chain to one subsequent opponent per two ranks in the schoolThe distance between secondary targets as well as the damage dealt is dependent on the spell level.  Each time the lightning arc jumps, the damage is lessened by 15.
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|level2=+4 Spell Attack (Electricity)
|level1=+20 Spell Attack (Electricity), 5 ft. between
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|level3=+6 Spell Attack (Electricity)
|level2=+35 Spell Attack (Electricity), 10 ft. between
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|level4=+8 Spell Attack (Electricity)
|level3=+50 Spell Attack (Electricity), 20 ft. between
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|level5=+10 Spell Attack (Electricity)
|level4=+65 Spell Attack (Electricity), 30 ft. between
 
|level5=+80 Spell Attack (Electricity), 40 ft. between
 
 
}}
 
}}
[[Category:Electricity Spells]]
 

Latest revision as of 21:20, 20 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a electricity spell
Rarity 3
AP 4
Target Creature
Distance Far
Lasts N/A
SaveGuard Roll

The mage chooses a creature in the distance where a bolt of lightning strikes. On a critical success for the Attack Roll, this bolt arcs to a nearby creature (and futher arc for subsequent critical successes). Anyone within this field of lightning must make a Guard roll to avoid damage. If a creature is struck by the bolt, it takes a small amount of damage and is slowed by the paralytic properties of the electricity. The creature is considered Stunned and acts last in the initiative order.

Intensity Effects

  1. +2 Spell Attack (Electricity)
  2. +4 Spell Attack (Electricity)
  3. +6 Spell Attack (Electricity)
  4. +8 Spell Attack (Electricity)
  5. +10 Spell Attack (Electricity)