Difference between revisions of "Haste"
From NsdWiki
m (+counter) |
m (+essence) |
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Line 1: | Line 1: | ||
{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=dynamic | ||
|school=verdance | |school=verdance | ||
|school2=status | |school2=status | ||
Line 6: | Line 7: | ||
|distance=Medium | |distance=Medium | ||
|target=Creature | |target=Creature | ||
− | |time=Two rounds per | + | |time=Two rounds per rank |
|counter=[[Slow]] | |counter=[[Slow]] | ||
|description=The mage lights a fire under somebody's rear. In all regards, the target speeds up: mentally and physically. To the target, the world seems to be slowed down. While Hastened, the target gains additional [[Action Points]] relative to the Intensity. | |description=The mage lights a fire under somebody's rear. In all regards, the target speeds up: mentally and physically. To the target, the world seems to be slowed down. While Hastened, the target gains additional [[Action Points]] relative to the Intensity. |
Revision as of 21:22, 20 January 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Medium |
Lasts | Two rounds per rank |
Counter | Slow |
The mage lights a fire under somebody's rear. In all regards, the target speeds up: mentally and physically. To the target, the world seems to be slowed down. While Hastened, the target gains additional Action Points relative to the Intensity.
Intensity Effects
- +1 Action Point
- +2 Action Points
- +3 Action Points
- +4 Action Points
- +5 Action Points