Difference between revisions of "Mental Ward"
From NsdWiki
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|target=Creature | |target=Creature | ||
|time=1 minute per spell rank | |time=1 minute per spell rank | ||
− | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any | + | |description=This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any [[:Category:Compulsory-essence Spells|Compulsory spell]]. |
|levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | |levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower. | ||
}} | }} |
Revision as of 15:42, 30 March 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
This spell needs to have an element given to it. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per spell rank |
This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any Compulsory spell.
Intensity Effects
The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.