Difference between revisions of "Morale"
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(New page: {{Spell |xp=2 |time=2 rounds/school rank |distance=Medium |target=Creatures |ability=PRS |save=Mind Control |description=This spell instills in the caster's comrades a renewed sense of vig...) |
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+ | {{overhaul}} | ||
{{Spell | {{Spell | ||
− | |xp= | + | |essence=compulsory |
+ | |school=charm | ||
+ | |xp=3 | ||
|time=2 rounds/school rank | |time=2 rounds/school rank | ||
|distance=Medium | |distance=Medium | ||
|target=Creatures | |target=Creatures | ||
− | |ability=PRS | + | |ability=[[Presence|PRS]] |
− | |save=Mind Control | + | |save=[[Mind Control]] |
|description=This spell instills in the caster's comrades a renewed sense of vigor and, well, morale! The winds of magic carry the caster's voice to his fellows and fills them with courage and bravado. The spell affects any allies that can hear the caster. | |description=This spell instills in the caster's comrades a renewed sense of vigor and, well, morale! The winds of magic carry the caster's voice to his fellows and fills them with courage and bravado. The spell affects any allies that can hear the caster. | ||
− | |||
|level1=+1 CRG, +1 ATK, +2 HP | |level1=+1 CRG, +1 ATK, +2 HP | ||
|level2=+2 CRG, +3 ATK, +4 HP | |level2=+2 CRG, +3 ATK, +4 HP |
Latest revision as of 17:14, 28 June 2013
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creatures |
Distance | Medium |
Lasts | 2 rounds/school rank |
Save | Mind Control |
This spell instills in the caster's comrades a renewed sense of vigor and, well, morale! The winds of magic carry the caster's voice to his fellows and fills them with courage and bravado. The spell affects any allies that can hear the caster.
Intensity Effects
- +1 CRG, +1 ATK, +2 HP
- +2 CRG, +3 ATK, +4 HP
- +3 CRG, +5 ATK, +6 HP
- +4 CRG, +7 ATK, +8 HP
- +5 CRG, +10 ATK, +10 HP