Difference between revisions of "Morale"

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{{overhaul}}
 
{{Spell
 
{{Spell
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|essence=compulsory
 
|school=charm
 
|school=charm
 
|xp=3
 
|xp=3
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|target=Creatures
 
|target=Creatures
 
|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
|save=[[Mind Control Save]]
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|save=[[Mind Control]]
 
|description=This spell instills in the caster's comrades a renewed sense of vigor and, well, morale!  The winds of magic carry the caster's voice to his fellows and fills them with courage and bravado.  The spell affects any allies that can hear the caster.   
 
|description=This spell instills in the caster's comrades a renewed sense of vigor and, well, morale!  The winds of magic carry the caster's voice to his fellows and fills them with courage and bravado.  The spell affects any allies that can hear the caster.   
 
|level1=+1 CRG, +1 ATK, +2 HP
 
|level1=+1 CRG, +1 ATK, +2 HP
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|level5=+5 CRG, +10 ATK, +10 HP
 
|level5=+5 CRG, +10 ATK, +10 HP
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Latest revision as of 17:14, 28 June 2013

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a compulsory essence
This is a charm spell
Rarity 3
AP 4
Target Creatures
Distance Medium
Lasts 2 rounds/school rank
SaveMind Control

This spell instills in the caster's comrades a renewed sense of vigor and, well, morale! The winds of magic carry the caster's voice to his fellows and fills them with courage and bravado. The spell affects any allies that can hear the caster.

Intensity Effects

  1. +1 CRG, +1 ATK, +2 HP
  2. +2 CRG, +3 ATK, +4 HP
  3. +3 CRG, +5 ATK, +6 HP
  4. +4 CRG, +7 ATK, +8 HP
  5. +5 CRG, +10 ATK, +10 HP