Difference between revisions of "Clog"
From NsdWiki
m (spell level→intensity) |
m (+essence) |
||
Line 1: | Line 1: | ||
{{overhaul}} | {{overhaul}} | ||
{{spell | {{spell | ||
+ | |essence=dynamic | ||
|school=slime | |school=slime | ||
|xp=1 | |xp=1 |
Revision as of 17:22, 28 June 2013
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 1 |
---|---|
AP | 4 |
Target | Object or mechanical creature |
Distance | Near |
Lasts | N/A |
Save | Vitality |
The mage causes machinery and working parts to gum up with a resin-like substance, making operation sometimes nearly impossible. The target must be no bigger in size than a 5-foot square. The clogging slime can be removed at will, or with a Nullify Magic. The complexity of the target is dependent on the Intensity.
Intensity Effects
- Simple cogs or wheels
- A gear-driven machine, like a portcullis, or a clock
- A firearm
- A cannon
- Part of a Gyr Golem or other mechanical creature