Difference between revisions of "Elemental Blast"
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{{spell | {{spell | ||
|essence=dynamic | |essence=dynamic | ||
− | |school= | + | |school=all |
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|ap=3 | |ap=3 | ||
|xp=1 | |xp=1 | ||
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|target=Creature/Object | |target=Creature/Object | ||
|save=[[Guard Roll]] | |save=[[Guard Roll]] | ||
− | |description=The mage sends a | + | |description=The mage sends a burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his [[Casting Roll]], and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. |
− | When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Fireball''. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Snowball''. To earth mages, it's {{spell badge|earth|inline=1|size=16}} '' | + | When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Fireball''. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Snowball''. To earth mages, it's {{spell badge|earth|inline=1|size=16}} ''Boulder''. To air mages, it's {{spell badge|air|inline=1|size=16}} ''Air Blast''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Ball''. Metal mages refer to it as {{spell badge|metal|inline=1|size=16}} ''Cannonball''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Ball Lightning''. Water mages call it {{spell badge|water|inline=1|size=16}} ''Water Blast''. In the verdance school, this spell is known as {{spell badge|verdance|inline=1|size=16}} ''Radiation''. In the ruin school, it's called {{spell badge|ruin|inline=1|size=16}} ''Wrecking Ball''. To light mages, it's {{spell badge|light|inline=1|size=16}} ''Laser''. To dark mages, it's {{spell badge|dark|inline=1|size=16}} ''Dark Matter''. |
|level1=+4 Spell Harm | |level1=+4 Spell Harm | ||
|level2=+8 Spell Harm | |level2=+8 Spell Harm |
Revision as of 16:20, 9 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 3 |
Target | Creature/Object |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage sends a burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Guard Roll. The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as Fireball. In the ice school, it's called Snowball. To earth mages, it's Boulder. To air mages, it's Air Blast. Slime mages call this spell Acid Ball. Metal mages refer to it as Cannonball. Electricity mages call this spell Ball Lightning. Water mages call it Water Blast. In the verdance school, this spell is known as Radiation. In the ruin school, it's called Wrecking Ball. To light mages, it's Laser. To dark mages, it's Dark Matter.
Intensity Effects
- +4 Spell Harm
- +8 Spell Harm
- +12 Spell Harm
- +16 Spell Harm
- +20 Spell Harm