Difference between revisions of "Disenchant"

From NsdWiki
Jump to: navigation, search
m (school)
(now works on all Compulsory)
Line 1: Line 1:
 
{{sexy}}
 
{{sexy}}
 
{{spell No Levels
 
{{spell No Levels
|school=status
+
|essence=dynamic
|school2=light
+
|school=light
 +
|school2=status
 
|xp=2
 
|xp=2
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|description=The mage can undo the mental enchantments, including those done by a [[Sleep]], [[Confuse]], [[Curse]], or [[Petrify]] spell.
+
|description=The mage can dispel the mental enchantments done by a spell with a [[:Category:Compulsory-essence Spells|Compulsory essence]]. Disenchant can be cast on any creature currently suffering the effects of a Compulsory spell. The opposite powers cancel each other out, and the Compulsory spell immediately ends.
|levels=The Disenchant spell must be cast at the same Intensity or higher as the Sleep, Confusion, Curse, or Petrify spell to be countered.
+
|levels=The Disenchant spell must be cast at the same Intensity or higher as the Compulsory spell to be countered.
 
}}
 
}}

Revision as of 22:22, 29 July 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a light spell
This is a status spell
Rarity 2
AP 4
Target Creature
Distance Contact
Lasts N/A

The mage can dispel the mental enchantments done by a spell with a Compulsory essence. Disenchant can be cast on any creature currently suffering the effects of a Compulsory spell. The opposite powers cancel each other out, and the Compulsory spell immediately ends.

Intensity Effects

The Disenchant spell must be cast at the same Intensity or higher as the Compulsory spell to be countered.