Difference between revisions of "Youth"

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{{tweak}}
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{{sexy}}
 
{{spell
 
{{spell
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|essence=mutative
 
|school=verdance
 
|school=verdance
|xp=3
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|xp=4
 
|target=Creature
 
|target=Creature
 
|distance=Contact
 
|distance=Contact
|time=1 hour per spell rank
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|time=1 hour per rank
 
|save=[[Resilience]]
 
|save=[[Resilience]]
 
|counter=[[Age]]
 
|counter=[[Age]]
|description=The mage reaches into the sands of time and polishes the glass.  One target is quickly reverted to an earlier state in life, removing any penalties of old age (see the [[Old]] fault), or possibly instilling penalties for being ''too'' young (see the [[Child]] fault). The number of years reverted depends on the Intensity.  A person cannot be "youthed" beyond newborn because the life energy will not erase someone's birth.
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|description=The mage reaches into the sands of time and polishes the glass.  With a touch, one target is quickly reverted to an earlier state in life.  The mage makes a hand-to-hand Attack Roll. If the target fails its [[Dodge]] Roll, the mage makes his [[Casting Roll]], and the target makes its Resilience save.
|level1=10 years
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|level2=20 years
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The effects of youthfulness are dependent on the Intensity.  Because the target appears and acts childlike, they tend not to be taken seriously by adult members of society.  When the spell ends, the creature reverts to its proper age.
|level3=30 years
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|level1=−2 to [[Bluff]], [[Intimidate]], [[Leadership]], [[Negotiate]], [[Seduce]].
|level4=40 years
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|level2=−4 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
|level5=50 years
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|level3=−6 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
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|level4=−8 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
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|level5=−10 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
 
}}
 
}}

Latest revision as of 22:59, 30 July 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a verdance spell
Rarity 4
AP 4
Target Creature
Distance Contact
Lasts 1 hour per rank
SaveResilience
CounterAge

The mage reaches into the sands of time and polishes the glass. With a touch, one target is quickly reverted to an earlier state in life. The mage makes a hand-to-hand Attack Roll. If the target fails its Dodge Roll, the mage makes his Casting Roll, and the target makes its Resilience save.

The effects of youthfulness are dependent on the Intensity. Because the target appears and acts childlike, they tend not to be taken seriously by adult members of society. When the spell ends, the creature reverts to its proper age.

Intensity Effects

  1. −2 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
  2. −4 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
  3. −6 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
  4. −8 to Bluff, Intimidate, Leadership, Negotiate, Seduce.
  5. −10 to Bluff, Intimidate, Leadership, Negotiate, Seduce.