Difference between revisions of "Rubberflesh"

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Revision as of 00:29, 25 February 2014

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
Megusta.svg Me gusta. This rule should be included in the first release of the book. Let's make it happen.
This spell has a mutative essence
This is a slime spell
Rarity 4
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

The mage enchants his own body with the unique properties of a rubbery substance. First, the mage becomes extremely durable and bouncy, gaining an immunity to falling damage, crushing damage, broken bones, and damage from bludgeoning weapons. Second, the mage gains supernatural elasticity, and cannot be strangled, hanged, stretched on the rack, nor dismembered by being pulled apart (e.g. by horses). Any attempt to stretch the limbs beyond the range of the spell will cause the restraints involved to fail (for example, the ropes tying the mage to horses riding in separate directions will end up snapping first). The mage can use his stretchy limbs to attack any foe within range as if they were adjacent in melée combat. The mage can stretch his limbs through any opening as thin as a centimeter wide, and up to a total distance as noted by the Intensity (e.g. through the cell bars, around the corner, and up the stairs to grab the keys on the wall). Also, the elasticity grants the mage the ability to automatically climb to a height within reach by grabbing hold of it, allowing his rubbery limbs to slingshot him upward.

Intensity Effects

  1. The mage's natural reach increases to 60 ft
  2. 120 ft
  3. 180 ft
  4. 240 ft
  5. 300 ft