Difference between revisions of "Lore"

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(More work on creating objects)
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Typically used with: '''Insight'''.
 
Typically used with: '''Insight'''.
  
In short: know the answer. Knowledge is power to those who know.  Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team in trivia games.
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In short: know the answer. Knowledge is power to those who know.  Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team for trivia night. Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?"
  
Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?" Lore is also used when a character wants to make something from raw materials (e.g. ammunition, medicines, weapons, meals, suits of armor, works of art). In order to make an object, you'll usually require a set of tools, perhaps even a specialized workshop, in addition to the materials. The ability to find the tools of the trade and a place suitable for making the item is sometimes as difficult as acquiring the knowledge to construct the thing in the first place.
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It can also be used to remember details about past events or specific people. Note that you must have noticed whatever detail it is you try to recall. If your character didn't perceive it, she won't have a memory of it.
  
{{section|Difficulty|When Lore is used for recalling knowledge, the higher the DL, the more obscure or ancient the information is.}}
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Buying ranks in this skill could mean your character learns memory improvement and concentration techniques, or maybe has an all-night cram session with intravenous caffeine and piles of books.
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{{section|Difficulty|To recall knowledge, the higher the DL, the more obscure or ancient the information is.}}
 
{| width="100%"
 
{| width="100%"
 
! Example !! DL
 
! Example !! DL
Line 18: Line 20:
 
|align="center"| 15
 
|align="center"| 15
 
|-
 
|-
| Fairly uncommon information (the family tree of a noble; the cure for a rare disease; the vulnerabilities of a giant slime)
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| Fairly uncommon or professional information (the family tree of a noble; the cure for a rare disease; the vulnerabilities of a giant slime; the names of all blood vessels in a reptile)
 
|align="center"| 20
 
|align="center"| 20
 
|-
 
|-
| Extremely specific or forgotten information (the names of all blood vessels in a reptile; the secret password to open a long abandoned fortress; the sum of the number of protons in the atoms of the noble gases)
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| Extremely specific or forgotten information (the secret password to open a long abandoned fortress; an ancient queen's tea preferences; what you had for breakfast on a specific date twenty years ago)
 
|align="center"| 30
 
|align="center"| 30
 
|-
 
|-
| "How do you know that?"  (the names of all past owners of a particular non-magical walking stick; an ancient queen's tea preferences; the exact distance from a planet to the star it orbits at any given moment)
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| "How do you know that?"  (the names of all past owners of a particular non-magical walking stick; the exact distance from a planet to the star it orbits at any given moment; the birth date of every person you've ever met)
 
|align="center"| 40
 
|align="center"| 40
 
|}
 
|}
 
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If the check is to recall past details, the difficulty for the check depends on the length of time since the event and how noticeable the detail you wish to recall was. At the GM's discretion, your character may remember something important without a check.
When Lore is used for creating something, the higher the DL, the more valuable or complicated the item is. See the [[Book:Adventures|Adventures]] chapter for details on how to create all kinds of objects.  
 
 
 
Any character can try to make something, but it's only the extremely lucky or the very experienced who can make something truly remarkable. The bonus from ranks in an Occupation relevant to the item being made are what separate the amateurs from the masters. For every 5 points away from the DL to create the item (either up or down), the quality of the item is affected. Unlike most skill checks, a failed Lore check during item creation still results in an item being created — it just sucks. This table demonstrates how the difference between the roll and the DL affect the quality.
 
 
 
 
{| width="100%"
 
{| width="100%"
! Difference !! Quality
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! Example !! DL
 
|-
 
|-
| −10 || Awful (easily ruined, unbearable, sickening)
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| Recalling what you had for dinner 3 days ago
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|align="center"| 0
 
|-
 
|-
| −5  || Not great (sub-par, bland, boring)
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| Recalling the name of the tavern
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|align="center"| 5
 
|-
 
|-
| || Normal (completely average and functional)
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| Recalling the name of the waitress
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|align="center"| 10
 
|-
 
|-
| +5  || Good (above-average, attractive, memorable)
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| Recalling a verse from a song the minstrel in the corner was singing
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|align="center"| 20
 
|-
 
|-
| +10 || Outstanding (desirable, durable, well-performing)
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| Recalling what your friends ordered, how long before it was out, and the total on the check
|-
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|align="center"| 30
| +15 || Perfect (flawless, highly valued, coveted, powerful)
 
|-
 
| +20 || Legendary (rumored far and wide, actively sought after, priceless, nearly impossible to copy)
 
 
|}
 
|}
  
{{section|Time|Lore checks to recall knowledge take no time at all; your character either instantaneously knows about a topic or not. Lore checks to create objects take a varied amount of time, depending on the complexity and size of the object.}}
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{{section|Time|Lore checks take no time at all; your character either instantaneously knows about a topic or not.}}
 
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{{section|Retry|Lore checks cannot be retried without the expenditure of a [[Fate]] point.}}
{{section|Retry|Lore checks to create objects can be retried, but any materials used in the process of creating the failure are ruined. Critical Failures are usually pretty comical when creating items (you've dumped the entire pepper shaker into the stew, you've sewn the sleeve on inside-out, or your wooden spoon has a hole in it). Lore checks to recall knowledge cannot be retried without the expenditure of a [[Fate]] point.}}
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 15:47, 6 February 2015

Typically used with: Insight.

In short: know the answer. Knowledge is power to those who know. Those with ranks in Lore are learned scholars, poring over books to glean even the smallest scrap of information. Characters with many ranks are unquestionable fountainheads of knowledge, and the people you always want on your team for trivia night. Lore is used any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?"

It can also be used to remember details about past events or specific people. Note that you must have noticed whatever detail it is you try to recall. If your character didn't perceive it, she won't have a memory of it.

Buying ranks in this skill could mean your character learns memory improvement and concentration techniques, or maybe has an all-night cram session with intravenous caffeine and piles of books.

Difficulty

To recall knowledge, the higher the DL, the more obscure or ancient the information is.

Example DL
Something trite (fish don't have hair; deserts are dry) 5
Normal information (a king's length of reign; the stories of a common place of mystery) 10
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) 15
Fairly uncommon or professional information (the family tree of a noble; the cure for a rare disease; the vulnerabilities of a giant slime; the names of all blood vessels in a reptile) 20
Extremely specific or forgotten information (the secret password to open a long abandoned fortress; an ancient queen's tea preferences; what you had for breakfast on a specific date twenty years ago) 30
"How do you know that?" (the names of all past owners of a particular non-magical walking stick; the exact distance from a planet to the star it orbits at any given moment; the birth date of every person you've ever met) 40

If the check is to recall past details, the difficulty for the check depends on the length of time since the event and how noticeable the detail you wish to recall was. At the GM's discretion, your character may remember something important without a check.

Example DL
Recalling what you had for dinner 3 days ago 0
Recalling the name of the tavern 5
Recalling the name of the waitress 10
Recalling a verse from a song the minstrel in the corner was singing 20
Recalling what your friends ordered, how long before it was out, and the total on the check 30

Time

Lore checks take no time at all; your character either instantaneously knows about a topic or not.

Retry

Lore checks cannot be retried without the expenditure of a Fate point.