Difference between revisions of "Smash"

From NsdWiki
Jump to: navigation, search
(New page: Typically used with: '''Muscle'''. The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope bonds, prying a chest open, breakin...)
 
(deprecated)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
{{deprecated|replaced=[[Might]]}}
 +
 
Typically used with: '''Muscle'''.
 
Typically used with: '''Muscle'''.
  
The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about applying force.
+
In short: apply force. The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where [[Lift]] is concerned with moving weight, Smash is about employing momentum or pressure.
 +
 
 +
{{section|Difficulty|The difficulty for a Smash check deals with the solidness or fortitude of the object in question. Typically, this is used to strong-arm locks, doors, and the like. Here are some examples for forcing open a locked door.}}
 +
{| width="100%"
 +
! Example !! DL
 +
|-
 +
| A simple wooden door
 +
|align="center"|8
 +
|-
 +
| A standard wooden door
 +
|align="center"|12
 +
|-
 +
| A reinforced wooden door
 +
|align="center"|16
 +
|-
 +
| Iron bars or a barred door
 +
|align="center"|20
 +
|-
 +
| A metal door
 +
|align="center"|25
 +
|-
 +
| A stone door
 +
|align="center"|30
 +
|}
 +
 
 +
Here are some examples for bursting bonds.
 +
 
 +
{| width="100%"
 +
! Example !! DL
 +
|-
 +
| Simple rope
 +
|align="center"|16
 +
|-
 +
| Good rope
 +
|align="center"|18
 +
|-
 +
| Chains/manacles
 +
|align="center"|20
 +
|}
 +
 
 +
{{section|Opposed Rolls|Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, to escape from a [[Grab]], etc). Competing for an object calls for opposed [[Smash]] rolls. Escaping a [[Grab]] is opposed by the attacker's [[Lift]] check.}}
 +
 
 +
{{section|Retry|Opposed rolls cannot be retried (without spending a [[fate]] point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.}}
  
==Difficulty==
+
[[Category:Skills]]

Latest revision as of 19:17, 2 April 2015

Gallows.svg


Typically used with: Muscle.

In short: apply force. The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about employing momentum or pressure.

Difficulty

The difficulty for a Smash check deals with the solidness or fortitude of the object in question. Typically, this is used to strong-arm locks, doors, and the like. Here are some examples for forcing open a locked door.

Example DL
A simple wooden door 8
A standard wooden door 12
A reinforced wooden door 16
Iron bars or a barred door 20
A metal door 25
A stone door 30

Here are some examples for bursting bonds.

Example DL
Simple rope 16
Good rope 18
Chains/manacles 20

Opposed Rolls

Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, to escape from a Grab, etc). Competing for an object calls for opposed Smash rolls. Escaping a Grab is opposed by the attacker's Lift check.


Retry

Opposed rolls cannot be retried (without spending a fate point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.