Difference between revisions of "Master of Magnetism"
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m (spell level→intensity) |
m (Lift → Might) |
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{{overhaul}} | {{overhaul}} | ||
{{spell | {{spell | ||
+ | |essence=dynamic | ||
|school=metal | |school=metal | ||
|xp=4 | |xp=4 | ||
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|length=Concentration | |length=Concentration | ||
|ability=[[Muscle|MUS]] | |ability=[[Muscle|MUS]] | ||
− | |save=[[Muscle|MUS]] + [[ | + | |save=[[Muscle|MUS]] + [[Might]] |
|description=Metal mages can feel the magnetic forces of objects much more keenly than other beings. With this spell, the mage may manipulate those forces to devastating effect. The mage may control a total weight of metal and number of objects and move them with a speed dependent on the Intensity. The damage listed below is the damage dealt by the objects if they are dropped on, smashed against or used against an opponent, collectively. | |description=Metal mages can feel the magnetic forces of objects much more keenly than other beings. With this spell, the mage may manipulate those forces to devastating effect. The mage may control a total weight of metal and number of objects and move them with a speed dependent on the Intensity. The damage listed below is the damage dealt by the objects if they are dropped on, smashed against or used against an opponent, collectively. | ||
|level1=Two objects, 10 lbs, 10 damage | |level1=Two objects, 10 lbs, 10 damage |
Latest revision as of 19:29, 2 April 2015
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 4 |
---|---|
AP | 4 |
Target | Object |
Distance | Far |
Lasts | N/A |
Save | MUS + Might |
Metal mages can feel the magnetic forces of objects much more keenly than other beings. With this spell, the mage may manipulate those forces to devastating effect. The mage may control a total weight of metal and number of objects and move them with a speed dependent on the Intensity. The damage listed below is the damage dealt by the objects if they are dropped on, smashed against or used against an opponent, collectively.
Intensity Effects
- Two objects, 10 lbs, 10 damage
- Four objects, 50 lbs, 40 damage
- Six objects, 250 lbs, 60 damage
- Eight objects, 1000 lbs, 80 damage
- Ten objects, 5000 lbs, 100 damage