Difference between revisions of "Trip"
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|caption=Trip Attempt | |caption=Trip Attempt | ||
|bonus1=[[Muscle|MUS]] | |bonus1=[[Muscle|MUS]] | ||
− | |bonus2= | + | |bonus2=Might |
|bonus3=Weapon's Trip Bonus | |bonus3=Weapon's Trip Bonus | ||
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− | If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip | + | If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip. |
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any [[Dodge/Parry Roll]]s. | When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any [[Dodge/Parry Roll]]s. |
Revision as of 19:53, 2 April 2015
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll. An attacker can trip with any melee weapon: you can yank his leg with a whip or chain, shove him down, or hit him in the ankle with a weapon in hand. In all cases, the attacker makes an Attack Roll and the defender makes a Dodge/Parry Roll as usual. If successful, the attacker rolls a Trip Attempt instead of a Damage Roll. The defender, in place of a Guard Roll, makes a Gymnastics check to stay balanced.
+ | MUS | + | Might | + | Weapon's Trip Bonus |
+ | AGI | + | Gymnastics |
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any Dodge/Parry Rolls.
While you can't perform a Trip attempt with a ranged weapon, you can certainly make a Called Shot to a person's foot or ankle. If the attack hits and causes damage, the defender must roll Gymnastics against a DL of 10 + any damage incurred or fall to the ground writhing in pain.