Difference between revisions of "Dodge"

From NsdWiki
Jump to: navigation, search
m
Line 1: Line 1:
 
Typically used with: '''Agility'''.
 
Typically used with: '''Agility'''.
  
In short: get out of the way. Those who excel at Dodging are rather difficult to hit. The dodge skill is central to defensive combat.  Every attack of which a character is aware can be thwarted with a successful Dodge or Parry check.
+
In short: get out of the way. Those who excel at Dodging are rather difficult to hit. Every attack of which a character is aware can be thwarted with a successful Dodge check. Less agile combatants may actually elect to evade attacks through parrying, but not all dangers can be smacked away with a weapon!
  
{{section|Difficulty|Typically, one would use the Dodge skill as part of the Defense Roll, and the DL will be that of the attack coming at the defending character. The GM can institute a DL for a task that has no opposed roll, for instance, getting out of the way of a collapsing ceiling beam or slipping out of the path of that devious trap you just triggered.}}
+
Characters who fail to remove themselves from harm's way often need a [[Guard]] check to see exactly how much hurt gets laid out.
{{section|Opposed Rolls|Dodge rolls are most often in direct opposition to [[Attack Roll|Attack Rolls]] to determine damage dealt.}}
+
 
 +
{{section|Difficulty|Typically, a Dodge roll is used against an incoming attack by an opponent. The GM can institute a DL for a danger that has no opposed roll, for instance, a collapsing ceiling beam, or arrows from that devious trap you just triggered.}}
 +
{{section|Opposed Rolls|Dodge rolls are most often in direct opposition to [[Attack Roll|Attack Rolls]].}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 01:12, 7 April 2015

Typically used with: Agility.

In short: get out of the way. Those who excel at Dodging are rather difficult to hit. Every attack of which a character is aware can be thwarted with a successful Dodge check. Less agile combatants may actually elect to evade attacks through parrying, but not all dangers can be smacked away with a weapon!

Characters who fail to remove themselves from harm's way often need a Guard check to see exactly how much hurt gets laid out.

Difficulty

Typically, a Dodge roll is used against an incoming attack by an opponent. The GM can institute a DL for a danger that has no opposed roll, for instance, a collapsing ceiling beam, or arrows from that devious trap you just triggered.

Opposed Rolls

Dodge rolls are most often in direct opposition to Attack Rolls.